From df9d7726541c0e3dcb65bb0294a528fe9732d350 Mon Sep 17 00:00:00 2001 From: Yann Herklotz Date: Sun, 27 Dec 2020 16:29:16 +0000 Subject: Fix fragment shader and nix file --- default.nix | 4 ++-- shaders/triangle.frag | 6 ++++-- 2 files changed, 6 insertions(+), 4 deletions(-) diff --git a/default.nix b/default.nix index bbb75e8..9f02659 100644 --- a/default.nix +++ b/default.nix @@ -8,6 +8,6 @@ let npkgs = if nixpkgs == null then import pinnedPkg {} else import nixpkgs {}; - learnopengl = npkgs.pkgs.haskellPackages.callCabal2nix "learnopengl-haskell" (./.) {}; + vivant = npkgs.pkgs.haskellPackages.callCabal2nix "vivant" (./.) {}; in -learnopengl +vivant diff --git a/shaders/triangle.frag b/shaders/triangle.frag index 40e6511..244d850 100644 --- a/shaders/triangle.frag +++ b/shaders/triangle.frag @@ -1,5 +1,7 @@ #version 120 -void main(void) { - gl_FragColor = vec4((gl_FragCoord.x / 640), (gl_FragCoord.y / 480), 0, 1); +uniform vec4 ourColour; + +void main() { + gl_FragColor = ourColour.yyzw; } -- cgit