From d087a12281a81b5ea192c2d8d615636d68ba7c50 Mon Sep 17 00:00:00 2001 From: TravisBot <> Date: Mon, 2 Apr 2018 23:37:32 +0000 Subject: [Travis] Rebuilding documentation --- README_8md.html | 13 +-- active_8cpp.html | 13 +-- active_8h.html | 13 +-- active_8h_source.html | 13 +-- annotated.html | 13 +-- batch_8h.html | 13 +-- batch_8h_source.html | 13 +-- bc_s.png | Bin 643 -> 654 bytes bdwn.png | Bin 148 -> 149 bytes body_8cpp.html | 13 +-- body_8h.html | 13 +-- body_8h_source.html | 13 +-- bug.html | 13 +-- camera_8cpp.html | 13 +-- camera_8h.html | 13 +-- camera_8h_source.html | 13 +-- classes.html | 13 +-- classyage_1_1Active-members.html | 13 +-- classyage_1_1Active.html | 13 +-- classyage_1_1BaseSystem-members.html | 13 +-- classyage_1_1BaseSystem.html | 13 +-- classyage_1_1BaseSystem.png | Bin 1011 -> 1011 bytes classyage_1_1Batch-members.html | 13 +-- classyage_1_1Batch.html | 13 +-- classyage_1_1Body-members.html | 13 +-- classyage_1_1Body.html | 13 +-- classyage_1_1Body.png | 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+-- globals.html | 13 +-- globals_defs.html | 13 +-- globals_eval.html | 13 +-- globals_func.html | 13 +-- globals_type.html | 13 +-- globals_vars.html | 13 +-- hierarchy.html | 13 +-- imageloader_8cpp.html | 13 +-- imageloader_8h.html | 13 +-- imageloader_8h_source.html | 13 +-- index.html | 13 +-- input_8h.html | 13 +-- input_8h_source.html | 13 +-- iomanager_8cpp.html | 13 +-- iomanager_8h.html | 13 +-- iomanager_8h_source.html | 13 +-- logger_8cpp.html | 13 +-- logger_8h.html | 13 +-- logger_8h_source.html | 13 +-- logger_8md.html | 13 +-- logger_guide.html | 13 +-- loglevel_8h.html | 13 +-- loglevel_8h_source.html | 13 +-- logmessage_8cpp.html | 13 +-- logmessage_8h.html | 13 +-- logmessage_8h_source.html | 13 +-- logsink_8cpp.html | 13 +-- logsink_8h.html | 13 +-- logsink_8h_source.html | 13 +-- main_8md.html | 13 +-- matrix_8h.html | 13 +-- matrix_8h_source.html | 13 +-- matrix_8md.html | 13 +-- matrix_guide.html | 13 +-- md_README.html | 20 ++-- md_docs_todolist.html | 13 +-- md_yage_physics_README.html | 13 +-- namespacemembers.html | 13 +-- namespacemembers_enum.html | 13 +-- namespacemembers_eval.html | 13 +-- namespacemembers_func.html | 13 +-- namespacemembers_type.html | 13 +-- namespaces.html | 13 +-- namespaceyage.html | 13 +-- namespaceyage_1_1details.html | 13 +-- namespaceyage_1_1matrix.html | 13 +-- nav_f.png | Bin 144 -> 152 bytes nav_h.png | Bin 101 -> 100 bytes noncopyable_8h.html | 13 +-- noncopyable_8h_source.html | 13 +-- open.png | Bin 123 -> 122 bytes pages.html | 15 +-- particlebody_8cpp.html | 13 +-- particlebody_8h.html | 13 +-- particlebody_8h_source.html | 13 +-- physics_8h.html | 13 +-- physics_8h_source.html | 13 +-- rectangle_8cpp.html | 13 +-- rectangle_8h.html | 13 +-- rectangle_8h_source.html | 13 +-- rectanglecollider_8cpp.html | 13 +-- rectanglecollider_8h.html | 13 +-- rectanglecollider_8h_source.html | 13 +-- resourcemanager_8cpp.html | 13 +-- resourcemanager_8h.html | 13 +-- resourcemanager_8h_source.html | 13 +-- 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+-- structstbi__io__callbacks.html | 13 +-- structyage_1_1Colour-members.html | 13 +-- structyage_1_1Colour.html | 13 +-- structyage_1_1LogMessage_1_1Meta-members.html | 13 +-- structyage_1_1LogMessage_1_1Meta.html | 13 +-- structyage_1_1Position-members.html | 13 +-- structyage_1_1Position.html | 13 +-- structyage_1_1Texture-members.html | 13 +-- structyage_1_1Texture.html | 13 +-- structyage_1_1UV-members.html | 13 +-- structyage_1_1UV.html | 13 +-- structyage_1_1Vertex-members.html | 13 +-- structyage_1_1Vertex.html | 13 +-- structyage_1_1details_1_1Coordinate-members.html | 13 +-- structyage_1_1details_1_1Coordinate.html | 13 +-- structyage_1_1details_1_1Glyph-members.html | 13 +-- structyage_1_1details_1_1Glyph.html | 13 +-- structyage_1_1details_1_1RenderBatch-members.html | 13 +-- structyage_1_1details_1_1RenderBatch.html | 13 +-- style.css | 4 +- sync_off.png | Bin 847 -> 844 bytes sync_on.png | Bin 836 -> 833 bytes syncqueue_8h.html | 13 +-- syncqueue_8h_source.html | 13 +-- 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b/README_8md.html @@ -4,7 +4,7 @@ -
YAGE stands for Yet Another Game Engine. It is a 2D game engine that is being developed for the game Arider. However, it will also be general game engine library for any other 2D games.
@@ -113,7 +113,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');