From 1a8ec165031af3b860028ef1b360acc8e7baf9e6 Mon Sep 17 00:00:00 2001 From: TravisBot <> Date: Thu, 21 Sep 2017 23:32:46 +0000 Subject: Rebuilding documentation --- body_8h_source.html | 117 ---------------------------------------------------- 1 file changed, 117 deletions(-) delete mode 100644 body_8h_source.html (limited to 'body_8h_source.html') diff --git a/body_8h_source.html b/body_8h_source.html deleted file mode 100644 index 9a7f1e8e..00000000 --- a/body_8h_source.html +++ /dev/null @@ -1,117 +0,0 @@ - - - - - - - -YAGE: include/YAGE/Physics/body.h Source File - - - - - - - - - - - - - - -
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YAGE -  v0.1.1 -
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Yet Another Game Engine
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body.h
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1 /* ----------------------------------------------------------------------------
2  * body.h
3  *
4  * Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com> -- MIT License
5  * See file LICENSE for more details
6  * ----------------------------------------------------------------------------
7  */
8 
9 #ifndef YAGE_PHYSICS_BODY_H
10 #define YAGE_PHYSICS_BODY_H
11 
12 #include <YAGE/Math/matrix.h>
13 
14 namespace yage
15 {
16 class Body
17 {
18 public:
19  // gravity constant
20  static const double GRAVITY;
21 
22 protected:
23  // center of mass of the object
25 
26  // mass of the object
27  double mass_ = 1;
28 
29  // current velocity of the object
31 
32  // boolean that defines if gravity can act on the object
33  bool gravity_ = true;
34 
35  // current acceleration
37 
38  // force acting on the body
40 
41 public:
42  // apply force to the object and update the velocity
43  virtual void applyForce(const Vector2d &force) = 0;
44  virtual void update() = 0;
45 
46  double xPosition() const;
47  double yPosition() const;
48 
49 protected:
50  // protected constructor to initialize member variables
51  Body(Vector2d position = Vector2d(0, 0), double mass = 1,
52  Vector2d velocity = Vector2d(0, 0), bool gravity = false);
53 };
54 } // namespace yage
55 
56 #endif
bool gravity_
Definition: body.h:33
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static const double GRAVITY
Definition: body.h:20
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virtual void applyForce(const Vector2d &force)=0
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Vector2d force_
Definition: body.h:39
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double xPosition() const
Definition: body.cpp:18
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Definition: body.h:16
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Body(Vector2d position=Vector2d(0, 0), double mass=1, Vector2d velocity=Vector2d(0, 0), bool gravity=false)
Definition: body.cpp:28
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Vector2d velocity_
Definition: body.h:30
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double yPosition() const
Definition: body.cpp:23
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Vector2< double > Vector2d
Definition of a 2D vector.
Definition: matrix.h:352
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Vector2d acceleration_
Definition: body.h:36
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double mass_
Definition: body.h:27
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virtual void update()=0
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Project namespace.
Definition: body.cpp:13
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Vector2d position_
Definition: body.h:24
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