From 72b41042223bfe31d70df8a71a50e4ba5d4f674d Mon Sep 17 00:00:00 2001 From: TravisBot <> Date: Sat, 23 Dec 2017 01:02:37 +0000 Subject: [Travis] Rebuilding documentation --- body_8h_source.html | 190 ++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 190 insertions(+) create mode 100644 body_8h_source.html (limited to 'body_8h_source.html') diff --git a/body_8h_source.html b/body_8h_source.html new file mode 100644 index 00000000..cbb99bc7 --- /dev/null +++ b/body_8h_source.html @@ -0,0 +1,190 @@ + + + + + + +YAGE: yage/physics/body.h Source File + + + + + + + + + + + + + +
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YAGE +  v0.1.3.0 +
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Yet Another Game Engine
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+ All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Pages
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body.h
+
+
+Go to the documentation of this file.
1 
+
9 #ifndef YAGE_PHYSICS_BODY_H
+
10 #define YAGE_PHYSICS_BODY_H
+
11 
+
12 #include <math/matrix.h>
+
13 
+
14 namespace yage
+
15 {
+
16 
+
17 class Body
+
18 {
+
19 public:
+
20  // gravity constant
+
21  static const double GRAVITY;
+
22 
+
23 protected:
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24  // center of mass of the object
+ +
26 
+
27  // mass of the object
+
28  double mass_ = 1;
+
29 
+
30  // current velocity of the object
+ +
32 
+
33  // boolean that defines if gravity can act on the object
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34  bool gravity_ = true;
+
35 
+
36  // current acceleration
+ +
38 
+
39  // force acting on the body
+ +
41 
+
42 public:
+
43  // apply force to the object and update the velocity
+
44  virtual void applyForce(const Vector2d &force) = 0;
+
45  virtual void update() = 0;
+
46 
+
47  double xPosition() const;
+
48  double yPosition() const;
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49 
+
50 protected:
+
51  // protected constructor to initialize member variables
+
52  Body(Vector2d position = Vector2d(0, 0), double mass = 1,
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53  Vector2d velocity = Vector2d(0, 0), bool gravity = false);
+
54 };
+
55 
+
56 } // namespace yage
+
57 
+
58 #endif
+
bool gravity_
Definition: body.h:34
+
double xPosition() const
Definition: body.cpp:18
+
static const double GRAVITY
Definition: body.h:21
+
virtual void applyForce(const Vector2d &force)=0
+
Vector2d force_
Definition: body.h:40
+ +
double yPosition() const
Definition: body.cpp:23
+
Definition: body.h:17
+
Body(Vector2d position=Vector2d(0, 0), double mass=1, Vector2d velocity=Vector2d(0, 0), bool gravity=false)
Definition: body.cpp:28
+
Vector2d velocity_
Definition: body.h:31
+ +
Vector2< double > Vector2d
Definition of a 2D vector.
Definition: matrix.h:398
+
Vector2d acceleration_
Definition: body.h:37
+
double mass_
Definition: body.h:28
+
virtual void update()=0
+
Vector2d position_
Definition: body.h:25
+
+
+ + + + -- cgit