From 8ad8165816929301a87e90bbb32c3df6b69030ee Mon Sep 17 00:00:00 2001 From: Yann Herklotz Date: Sat, 2 Sep 2017 12:28:11 +0100 Subject: Updating docs --- camera2d_8h_source.html | 112 ++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 112 insertions(+) create mode 100644 camera2d_8h_source.html (limited to 'camera2d_8h_source.html') diff --git a/camera2d_8h_source.html b/camera2d_8h_source.html new file mode 100644 index 00000000..6ca50514 --- /dev/null +++ b/camera2d_8h_source.html @@ -0,0 +1,112 @@ + + + + + + + +YAGE: include/YAGE/camera2d.h Source File + + + + + + + + + + + + + + +
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YAGE +  v0.1.1 +
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Yet Another Game Engine
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camera2d.h
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+Go to the documentation of this file.
1 /* ----------------------------------------------------------------------------
2  * camera2d.h
3  *
4  * Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com>
5  * MIT License, see LICENSE file for more details.
6  * ----------------------------------------------------------------------------
7  */
8 
9 #ifndef CAMERA_2D_H
10 #define CAMERA_2D_H
11 
12 #include "glslprogram.h"
13 
14 #include <glm/glm.hpp>
15 #include <glm/gtc/matrix_transform.hpp>
16 
17 namespace yage
18 {
19 
20 class Camera2D
21 {
22 private:
23  bool update_matrix_ = true;
24  float scale_ = 1;
25  glm::vec2 position_;
26  glm::mat4 camera_matrix_;
27  glm::mat4 ortho_matrix_;
28 
29 public:
30  Camera2D(int screen_width = 1280, int screen_height = 720);
31 
32  // update camera location
33  void update(GlslProgram &program);
34  // camera movement
35  void move(const glm::vec2 &direction);
36 };
37 
38 } // namespace yage
39 
40 #endif
glm::mat4 ortho_matrix_
Definition: camera2d.h:27
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float scale_
Definition: camera2d.h:24
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glm::mat4 camera_matrix_
Definition: camera2d.h:26
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void update(GlslProgram &program)
Definition: camera2d.cpp:23
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Definition: glslprogram.h:19
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bool update_matrix_
Definition: camera2d.h:23
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glm::vec2 position_
Definition: camera2d.h:25
+ +
Definition: camera2d.h:20
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Project namespace.
Definition: body.cpp:13
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void move(const glm::vec2 &direction)
Definition: camera2d.cpp:39
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Camera2D(int screen_width=1280, int screen_height=720)
Definition: camera2d.cpp:16
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+
+ + + + -- cgit