From ce45c560586f991b427471ba206edf48881baab5 Mon Sep 17 00:00:00 2001 From: TravisBot <> Date: Fri, 22 Sep 2017 00:09:02 +0000 Subject: Rebuilding documentation --- camera2d_8h_source.html | 171 ++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 171 insertions(+) create mode 100644 camera2d_8h_source.html (limited to 'camera2d_8h_source.html') diff --git a/camera2d_8h_source.html b/camera2d_8h_source.html new file mode 100644 index 00000000..62036320 --- /dev/null +++ b/camera2d_8h_source.html @@ -0,0 +1,171 @@ + + + + + + +YAGE: yage/base/camera2d.h Source File + + + + + + + + + + + + + +
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+
YAGE +  v0.1.1 +
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Yet Another Game Engine
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+ All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Pages
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camera2d.h
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+Go to the documentation of this file.
1 /* ----------------------------------------------------------------------------
+
2  * camera2d.h
+
3  *
+
4  * Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com>
+
5  * MIT License, see LICENSE file for more details.
+
6  * ----------------------------------------------------------------------------
+
7  */
+
8 
+
9 #ifndef YAGE_CAMERA2D_H
+
10 #define YAGE_CAMERA2D_H
+
11 
+
12 #include "glslprogram.h"
+
13 
+
14 #include <glm/glm.hpp>
+
15 #include <glm/gtc/matrix_transform.hpp>
+
16 
+
17 namespace yage
+
18 {
+
19 
+
20 class Camera2D
+
21 {
+
22 private:
+
23  bool update_matrix_ = true;
+
24  float scale_ = 1;
+
25  glm::vec2 position_;
+
26  glm::mat4 camera_matrix_;
+
27  glm::mat4 ortho_matrix_;
+
28 
+
29 public:
+
30  Camera2D(int screen_width = 1280, int screen_height = 720);
+
31 
+
32  void update(GlslProgram &program);
+
33  void move(const glm::vec2 &direction);
+
34 };
+
35 
+
36 } // namespace yage
+
37 
+
38 #endif
+
glm::mat4 ortho_matrix_
Definition: camera2d.h:27
+
float scale_
Definition: camera2d.h:24
+
glm::mat4 camera_matrix_
Definition: camera2d.h:26
+
void update(GlslProgram &program)
Definition: camera2d.cpp:23
+
Definition: glslprogram.h:19
+
bool update_matrix_
Definition: camera2d.h:23
+
glm::vec2 position_
Definition: camera2d.h:25
+ +
Definition: camera2d.h:20
+
void move(const glm::vec2 &direction)
Definition: camera2d.cpp:39
+
Camera2D(int screen_width=1280, int screen_height=720)
Definition: camera2d.cpp:16
+
+
+ + + + -- cgit