From 0b8a907d1f99b20cc789806ff70394a18cbea1d9 Mon Sep 17 00:00:00 2001 From: Yann Herklotz Date: Sun, 13 Aug 2017 17:38:57 +0100 Subject: Updating docs --- camera2d_8hpp_source.html | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'camera2d_8hpp_source.html') diff --git a/camera2d_8hpp_source.html b/camera2d_8hpp_source.html index 819424df..62b052f7 100644 --- a/camera2d_8hpp_source.html +++ b/camera2d_8hpp_source.html @@ -68,11 +68,11 @@ $(function() {
camera2d.hpp
-
1 /* ----------------------------------------------------------------------------
2  * camera2d.hpp
3  *
4  * Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com> -- MIT License
5  * See file LICENSE for more details
6  * ----------------------------------------------------------------------------
7  */
8 
9 #ifndef CAMERA_2D_HPP
10 #define CAMERA_2D_HPP
11 
12 #include "glslprogram.hpp"
13 
14 #include <glm/glm.hpp>
15 #include <glm/gtc/matrix_transform.hpp>
16 
17 namespace yage
18 {
19 
20 class Camera2D
21 {
22 private:
23  bool matrix_needs_update_=true;
24  float scale_=1;
25  glm::vec2 position_;
26  glm::mat4 camera_matrix_;
27  glm::mat4 ortho_matrix_;
28 
29 public:
30  Camera2D(int screen_width=1280, int screen_height=720);
31  virtual ~Camera2D();
32 
33  // update camera location
34  void update(GlslProgram &program);
35  // camera movement
36  void move(const glm::vec2 &direction);
37 };
38 
39 } // yage
40 
41 #endif
Definition: camera2d.hpp:17
+
1 /* ----------------------------------------------------------------------------
2  * camera2d.hpp
3  *
4  * Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com>
5  * MIT License, see LICENSE file for more details.
6  * ----------------------------------------------------------------------------
7  */
8 
9 #ifndef CAMERA_2D_HPP
10 #define CAMERA_2D_HPP
11 
12 #include "glslprogram.hpp"
13 
14 #include <glm/glm.hpp>
15 #include <glm/gtc/matrix_transform.hpp>
16 
17 namespace yage {
18 
19 class Camera2D {
20 private:
21  bool matrix_needs_update_ = true;
22  float scale_ = 1;
23  glm::vec2 position_;
24  glm::mat4 camera_matrix_;
25  glm::mat4 ortho_matrix_;
26 
27 public:
28  Camera2D(int screen_width = 1280, int screen_height = 720);
29 
30  // update camera location
31  void update(GlslProgram& program);
32  // camera movement
33  void move(const glm::vec2& direction);
34 };
35 
36 } // yage
37 
38 #endif
Definition: camera2d.hpp:17
-- cgit