From 926a268b9a8d80f5d22b51a741d2ffbd8e898496 Mon Sep 17 00:00:00 2001 From: Yann Herklotz Date: Sat, 2 Sep 2017 12:35:17 +0100 Subject: Updating docs --- camera2d_8hpp_source.html | 112 ---------------------------------------------- 1 file changed, 112 deletions(-) delete mode 100644 camera2d_8hpp_source.html (limited to 'camera2d_8hpp_source.html') diff --git a/camera2d_8hpp_source.html b/camera2d_8hpp_source.html deleted file mode 100644 index 4dced6be..00000000 --- a/camera2d_8hpp_source.html +++ /dev/null @@ -1,112 +0,0 @@ - - - - - - - -YAGE: include/YAGE/camera2d.hpp Source File - - - - - - - - - - - - - - -
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YAGE -  v0.1.1 -
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Yet Another Game Engine
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camera2d.hpp
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1 /* ----------------------------------------------------------------------------
2  * camera2d.hpp
3  *
4  * Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com>
5  * MIT License, see LICENSE file for more details.
6  * ----------------------------------------------------------------------------
7  */
8 
9 #ifndef CAMERA_2D_HPP
10 #define CAMERA_2D_HPP
11 
12 #include "glslprogram.hpp"
13 
14 #include <glm/glm.hpp>
15 #include <glm/gtc/matrix_transform.hpp>
16 
17 namespace yage
18 {
19 
20 class Camera2D
21 {
22 private:
23  bool matrix_needs_update_ = true;
24  float scale_ = 1;
25  glm::vec2 position_;
26  glm::mat4 camera_matrix_;
27  glm::mat4 ortho_matrix_;
28 
29 public:
30  Camera2D(int screen_width = 1280, int screen_height = 720);
31 
32  // update camera location
33  void update(GlslProgram &program);
34  // camera movement
35  void move(const glm::vec2 &direction);
36 };
37 
38 } // namespace yage
39 
40 #endif
glm::mat4 ortho_matrix_
Definition: camera2d.hpp:27
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float scale_
Definition: camera2d.hpp:24
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bool matrix_needs_update_
Definition: camera2d.hpp:23
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glm::mat4 camera_matrix_
Definition: camera2d.hpp:26
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void update(GlslProgram &program)
Definition: camera2d.cpp:23
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Definition: glslprogram.hpp:19
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glm::vec2 position_
Definition: camera2d.hpp:25
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Definition: camera2d.hpp:20
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Project namespace.
Definition: body.cpp:13
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void move(const glm::vec2 &direction)
Definition: camera2d.cpp:39
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Camera2D(int screen_width=1280, int screen_height=720)
Definition: camera2d.cpp:16
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