From ce45c560586f991b427471ba206edf48881baab5 Mon Sep 17 00:00:00 2001 From: TravisBot <> Date: Fri, 22 Sep 2017 00:09:02 +0000 Subject: Rebuilding documentation --- classyage_1_1Body.html | 455 +++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 455 insertions(+) create mode 100644 classyage_1_1Body.html (limited to 'classyage_1_1Body.html') diff --git a/classyage_1_1Body.html b/classyage_1_1Body.html new file mode 100644 index 00000000..37930a4b --- /dev/null +++ b/classyage_1_1Body.html @@ -0,0 +1,455 @@ + + + + + + +YAGE: yage::Body Class Reference + + + + + + + + + + + + + +
+
+ + + + + + +
+
YAGE +  v0.1.1 +
+
Yet Another Game Engine
+
+
+ + + + + +
+
+ +
+
+
+ +
+ +
+ All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Pages
+ + +
+ +
+ +
+ +
+
yage::Body Class Referenceabstract
+
+
+ +

#include <body.h>

+
+Inheritance diagram for yage::Body:
+
+
+ + +yage::CollisionBody +yage::ParticleBody +yage::RigidBody + +
+ + + + + + + + + + +

+Public Member Functions

virtual void applyForce (const Vector2d &force)=0
 
virtual void update ()=0
 
double xPosition () const
 
double yPosition () const
 
+ + + +

+Static Public Attributes

static const double GRAVITY = -9.81
 
+ + + +

+Protected Member Functions

 Body (Vector2d position=Vector2d(0, 0), double mass=1, Vector2d velocity=Vector2d(0, 0), bool gravity=false)
 
+ + + + + + + + + + + + + +

+Protected Attributes

Vector2d position_ = Vector2d(0, 0)
 
double mass_ = 1
 
Vector2d velocity_ = Vector2d(0, 0)
 
bool gravity_ = true
 
Vector2d acceleration_ = Vector2d(0, 0)
 
Vector2d force_ = Vector2d(0, 0)
 
+

Constructor & Destructor Documentation

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
yage::Body::Body (Vector2d position = Vector2d(0, 0),
double mass = 1,
Vector2d velocity = Vector2d(0, 0),
bool gravity = false 
)
+
+protected
+
+ +
+
+

Member Function Documentation

+ +
+
+ + + + + +
+ + + + + + + + +
virtual void yage::Body::applyForce (const Vector2dforce)
+
+pure virtual
+
+ +

Implemented in yage::ParticleBody.

+ +
+
+ +
+
+ + + + + +
+ + + + + + + +
virtual void yage::Body::update ()
+
+pure virtual
+
+ +

Implemented in yage::ParticleBody.

+ +
+
+ +
+
+ + + + + + + +
double yage::Body::xPosition () const
+
+ +
+
+ +
+
+ + + + + + + +
double yage::Body::yPosition () const
+
+ +
+
+

Member Data Documentation

+ +
+
+ + + + + +
+ + + + +
Vector2d yage::Body::acceleration_ = Vector2d(0, 0)
+
+protected
+
+ +
+
+ +
+
+ + + + + +
+ + + + +
Vector2d yage::Body::force_ = Vector2d(0, 0)
+
+protected
+
+ +
+
+ +
+
+ + + + + +
+ + + + +
const double yage::Body::GRAVITY = -9.81
+
+static
+
+ +
+
+ +
+
+ + + + + +
+ + + + +
bool yage::Body::gravity_ = true
+
+protected
+
+ +
+
+ +
+
+ + + + + +
+ + + + +
double yage::Body::mass_ = 1
+
+protected
+
+ +
+
+ +
+
+ + + + + +
+ + + + +
Vector2d yage::Body::position_ = Vector2d(0, 0)
+
+protected
+
+ +
+
+ +
+
+ + + + + +
+ + + + +
Vector2d yage::Body::velocity_ = Vector2d(0, 0)
+
+protected
+
+ +
+
+
The documentation for this class was generated from the following files: +
+
+ + + + -- cgit