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#include <camera2d.h>
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◆ Camera2D()
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- yage::Camera2D::Camera2D |
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- screen_width = 1280 , |
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- screen_height = 720 |
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◆ move()
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- void yage::Camera2D::move |
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- const glm::vec2 & |
- direction | ) |
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◆ update()
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- void yage::Camera2D::update |
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◆ camera_matrix_
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- glm::mat4 yage::Camera2D::camera_matrix_ |
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◆ ortho_matrix_
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- glm::mat4 yage::Camera2D::ortho_matrix_ |
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◆ position_
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- glm::vec2 yage::Camera2D::position_ |
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◆ scale_
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- float yage::Camera2D::scale_ = 1 |
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◆ update_matrix_
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- bool yage::Camera2D::update_matrix_ = true |
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The documentation for this class was generated from the following files:
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