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#include <collider.h>
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+ | Collider (const glm::vec2 &position, const glm::vec2 &size) |
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+virtual bool | collides (const Collider &collider) const =0 |
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+virtual bool | inside (const glm::vec2 &point) const =0 |
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+ yage::Collider::Collider |
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+ const glm::vec2 & |
+ position, |
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+ const glm::vec2 & |
+ size |
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+ ) |
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+inline |
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+ virtual bool yage::Collider::collides |
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+ const Collider & |
+ collider | ) |
+ const |
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+pure virtual |
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+ virtual bool yage::Collider::inside |
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+ const glm::vec2 & |
+ point | ) |
+ const |
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+pure virtual |
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+ glm::vec2 yage::Collider::position_ |
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+protected |
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+ glm::vec2 yage::Collider::size_ |
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+protected |
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The documentation for this class was generated from the following file:
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