From ce45c560586f991b427471ba206edf48881baab5 Mon Sep 17 00:00:00 2001 From: TravisBot <> Date: Fri, 22 Sep 2017 00:09:02 +0000 Subject: Rebuilding documentation --- classyage_1_1CollisionBody.html | 220 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 220 insertions(+) create mode 100644 classyage_1_1CollisionBody.html (limited to 'classyage_1_1CollisionBody.html') diff --git a/classyage_1_1CollisionBody.html b/classyage_1_1CollisionBody.html new file mode 100644 index 00000000..9fab47a1 --- /dev/null +++ b/classyage_1_1CollisionBody.html @@ -0,0 +1,220 @@ + + +
+ + + +
+ YAGE
+ v0.1.1
+
+ Yet Another Game Engine
+ |
+
#include <collisionbody.h>
+Public Member Functions | |
CollisionBody () | |
virtual | ~CollisionBody () |
Public Member Functions inherited from yage::Body | |
virtual void | applyForce (const Vector2d &force)=0 |
virtual void | update ()=0 |
double | xPosition () const |
double | yPosition () const |
+Additional Inherited Members | |
Static Public Attributes inherited from yage::Body | |
static const double | GRAVITY = -9.81 |
Protected Member Functions inherited from yage::Body | |
Body (Vector2d position=Vector2d(0, 0), double mass=1, Vector2d velocity=Vector2d(0, 0), bool gravity=false) | |
Protected Attributes inherited from yage::Body | |
Vector2d | position_ = Vector2d(0, 0) |
double | mass_ = 1 |
Vector2d | velocity_ = Vector2d(0, 0) |
bool | gravity_ = true |
Vector2d | acceleration_ = Vector2d(0, 0) |
Vector2d | force_ = Vector2d(0, 0) |
yage::CollisionBody::CollisionBody | +( | +) | ++ |
+
|
+ +virtual | +