From ce45c560586f991b427471ba206edf48881baab5 Mon Sep 17 00:00:00 2001 From: TravisBot <> Date: Fri, 22 Sep 2017 00:09:02 +0000 Subject: Rebuilding documentation --- classyage_1_1CollisionBody.html | 220 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 220 insertions(+) create mode 100644 classyage_1_1CollisionBody.html (limited to 'classyage_1_1CollisionBody.html') diff --git a/classyage_1_1CollisionBody.html b/classyage_1_1CollisionBody.html new file mode 100644 index 00000000..9fab47a1 --- /dev/null +++ b/classyage_1_1CollisionBody.html @@ -0,0 +1,220 @@ + + + + + + +YAGE: yage::CollisionBody Class Reference + + + + + + + + + + + + + +
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YAGE +  v0.1.1 +
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Yet Another Game Engine
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+ All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Pages
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yage::CollisionBody Class Reference
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#include <collisionbody.h>

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+Inheritance diagram for yage::CollisionBody:
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+Public Member Functions

 CollisionBody ()
 
virtual ~CollisionBody ()
 
- Public Member Functions inherited from yage::Body
virtual void applyForce (const Vector2d &force)=0
 
virtual void update ()=0
 
double xPosition () const
 
double yPosition () const
 
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+Additional Inherited Members

- Static Public Attributes inherited from yage::Body
static const double GRAVITY = -9.81
 
- Protected Member Functions inherited from yage::Body
 Body (Vector2d position=Vector2d(0, 0), double mass=1, Vector2d velocity=Vector2d(0, 0), bool gravity=false)
 
- Protected Attributes inherited from yage::Body
Vector2d position_ = Vector2d(0, 0)
 
double mass_ = 1
 
Vector2d velocity_ = Vector2d(0, 0)
 
bool gravity_ = true
 
Vector2d acceleration_ = Vector2d(0, 0)
 
Vector2d force_ = Vector2d(0, 0)
 
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Constructor & Destructor Documentation

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yage::CollisionBody::CollisionBody ()
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virtual yage::CollisionBody::~CollisionBody ()
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+virtual
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The documentation for this class was generated from the following file: +
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+ + + + -- cgit