From a4298b95fa971630ba21926e101a7fa4ee7ddb47 Mon Sep 17 00:00:00 2001 From: TravisBot <> Date: Sat, 2 Jun 2018 13:53:58 +0000 Subject: [Travis] Rebuilding documentation --- classyage_1_1Component.html | 168 ++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 168 insertions(+) create mode 100644 classyage_1_1Component.html (limited to 'classyage_1_1Component.html') diff --git a/classyage_1_1Component.html b/classyage_1_1Component.html new file mode 100644 index 00000000..207d1f64 --- /dev/null +++ b/classyage_1_1Component.html @@ -0,0 +1,168 @@ + + +
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+ Yet Another Game Engine
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The main component that is used to make a component from a defined struct. + More...
+ +#include <entity.h>
+Friends | |
class | EntityManager |
+Additional Inherited Members | |
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typedef unsigned | Group |
Group used to register a specific component internally with the entity manager. More... | |
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static Group | group_id_counter_ = 0 |
The main component that is used to make a component from a defined struct.
+A component should only be declared as a struct and should not contain any data itself.
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+ +friend | +