From 81653e5758a5a35b6c88e590ef97958073d53e13 Mon Sep 17 00:00:00 2001 From: TravisBot <> Date: Thu, 21 Jun 2018 23:13:17 +0000 Subject: [Travis] Rebuilding documentation --- classyage_1_1Engine.html | 274 ----------------------------------------------- 1 file changed, 274 deletions(-) delete mode 100644 classyage_1_1Engine.html (limited to 'classyage_1_1Engine.html') diff --git a/classyage_1_1Engine.html b/classyage_1_1Engine.html deleted file mode 100644 index 9076562e..00000000 --- a/classyage_1_1Engine.html +++ /dev/null @@ -1,274 +0,0 @@ - - - - - - -yage::Engine Class Reference - - - - - - - - - - -
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Yet Another Game Engine
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-Public Member Functions | -Static Public Member Functions | -List of all members
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yage::Engine Class Reference
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Main engine class that contains a systems, the main loop and the update function that updates all the systems. - More...

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#include <engine.h>

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-Inheritance diagram for yage::Engine:
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-Public Member Functions

 ~Engine ()
 
void init ()
 Initialize window and other aspects of the engine. More...
 
void mainLoop ()
 Main game loop of the engine. More...
 
void update ()
 Updates the systems. More...
 
void addSpace (std::unique_ptr< Space > space)
 Add spaces to the engine. More...
 
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-Static Public Member Functions

static Engineinstance ()
 Returns the instance of the engine, as there is only one instance of the engine. More...
 
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-Additional Inherited Members

- Protected Member Functions inherited from yage::NonCopyable
 NonCopyable ()=default
 
 ~NonCopyable ()=default
 
 NonCopyable (const NonCopyable &)=delete
 
NonCopyableoperator= (const NonCopyable &)=delete
 
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Detailed Description

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Main engine class that contains a systems, the main loop and the update function that updates all the systems.

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Constructor & Destructor Documentation

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yage::Engine::~Engine ()
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Member Function Documentation

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void yage::Engine::addSpace (std::unique_ptr< Spacespace)
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Add spaces to the engine.

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void yage::Engine::init ()
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Initialize window and other aspects of the engine.

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Engine & yage::Engine::instance ()
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Returns the instance of the engine, as there is only one instance of the engine.

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void yage::Engine::mainLoop ()
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Main game loop of the engine.

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void yage::Engine::update ()
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Updates the systems.

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The documentation for this class was generated from the following files: -
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