From 460d9bda5f03c5da29864fa9dd160848097be51b Mon Sep 17 00:00:00 2001 From: TravisBot <> Date: Sat, 6 Jan 2018 11:36:50 +0000 Subject: [Travis] Rebuilding documentation --- classyage_1_1GlslProgram.html | 644 ------------------------------------------ 1 file changed, 644 deletions(-) delete mode 100644 classyage_1_1GlslProgram.html (limited to 'classyage_1_1GlslProgram.html') diff --git a/classyage_1_1GlslProgram.html b/classyage_1_1GlslProgram.html deleted file mode 100644 index 03802e5b..00000000 --- a/classyage_1_1GlslProgram.html +++ /dev/null @@ -1,644 +0,0 @@ - - - - - - -YAGE: yage::GlslProgram Class Reference - - - - - - - - - - - - - -
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YAGE -  v0.1.3.0 -
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Yet Another Game Engine
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yage::GlslProgram Class Reference
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#include <glslprogram.h>

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-Public Member Functions

 GlslProgram ()=default
 
 GlslProgram (const GlslProgram &)=delete
 
 GlslProgram (GlslProgram &&)=delete
 
 ~GlslProgram ()
 
GlslProgramoperator= (const GlslProgram &)=delete
 
GlslProgramoperator= (GlslProgram &&)=delete
 
void compileShaders (const std::string &vertexShader, const std::string fragmentShader)
 compiles vertex and fragment shader More...
 
void compileShadersFromFile (const std::string &vertex_shader_path, const std::string &fragment_shader_path)
 
void linkShaders ()
 
void addAttribute (const std::string &attribute_name)
 
GLint getUniformLocation (const std::string &uniform_name)
 
void use ()
 
void unuse ()
 
void defaultSetup ()
 
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-Private Member Functions

void compileShader (GLuint shader, const std::string &shaderContent)
 compiles one shader More...
 
void compileShaderFromFile (GLuint shader, const std::string &file_path)
 
void initShaderId ()
 
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-Private Attributes

GLuint program_id_ = 0
 compiled shader program id More...
 
GLuint vertex_shader_id_ = 0
 
GLuint fragment_shader_id_ = 0
 
int attribute_index_ = 0
 
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Constructor & Destructor Documentation

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yage::GlslProgram::GlslProgram ()
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yage::GlslProgram::GlslProgram (const GlslProgram)
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yage::GlslProgram::GlslProgram (GlslProgram && )
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yage::GlslProgram::~GlslProgram ()
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cleans up all the shaders and the program

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Member Function Documentation

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void yage::GlslProgram::addAttribute (const std::string & attribute_name)
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void yage::GlslProgram::compileShader (GLuint shader,
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void yage::GlslProgram::compileShaderFromFile (GLuint shader,
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void yage::GlslProgram::compileShaders (const std::string & vertexShader,
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void yage::GlslProgram::compileShadersFromFile (const std::string & vertex_shader_path,
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void yage::GlslProgram::defaultSetup ()
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GLint yage::GlslProgram::getUniformLocation (const std::string & uniform_name)
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void yage::GlslProgram::initShaderId ()
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void yage::GlslProgram::linkShaders ()
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GlslProgram& yage::GlslProgram::operator= (const GlslProgram)
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GlslProgram& yage::GlslProgram::operator= (GlslProgram && )
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void yage::GlslProgram::use ()
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Member Data Documentation

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int yage::GlslProgram::attribute_index_ = 0
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GLuint yage::GlslProgram::fragment_shader_id_ = 0
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GLuint yage::GlslProgram::program_id_ = 0
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GLuint yage::GlslProgram::vertex_shader_id_ = 0
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The documentation for this class was generated from the following files: -
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