From aa9cdee46fea21ad50b70a4513aa39aebe280b7f Mon Sep 17 00:00:00 2001 From: Yann Herklotz Date: Thu, 27 Jul 2017 23:21:23 +0100 Subject: Adding initial docs --- classyage_1_1ParticleBody-members.html | 95 ++++++++++++++++++++++++++++++++++ 1 file changed, 95 insertions(+) create mode 100644 classyage_1_1ParticleBody-members.html (limited to 'classyage_1_1ParticleBody-members.html') diff --git a/classyage_1_1ParticleBody-members.html b/classyage_1_1ParticleBody-members.html new file mode 100644 index 00000000..5205c061 --- /dev/null +++ b/classyage_1_1ParticleBody-members.html @@ -0,0 +1,95 @@ + + + + + + + +YAGE: Member List + + + + + + + + + +
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YAGE +
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Yet Another Game Engine
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yage::ParticleBody Member List
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This is the complete list of members for yage::ParticleBody, including all inherited members.

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acceleration_ (defined in yage::Body)yage::Bodyprotected
applyForce(const Vector2d &force) (defined in yage::ParticleBody)yage::ParticleBodyvirtual
Body(const Vector2d &position=Vector2d(0, 0), double mass=1, const Vector2d &velocity=Vector2d(0, 0), bool gravity=false) (defined in yage::Body)yage::Bodyprotected
force_ (defined in yage::Body)yage::Bodyprotected
GRAVITY (defined in yage::Body)yage::Bodystatic
gravity_ (defined in yage::Body)yage::Bodyprotected
mass_ (defined in yage::Body)yage::Bodyprotected
ParticleBody(const Vector2d &position=Vector2d(0, 0), double mass=1, const Vector2d &velocity=Vector2d(0, 0), bool gravity=true) (defined in yage::ParticleBody)yage::ParticleBody
position_ (defined in yage::Body)yage::Bodyprotected
update() (defined in yage::ParticleBody)yage::ParticleBodyvirtual
velocity_ (defined in yage::Body)yage::Bodyprotected
xPosition() const (defined in yage::Body)yage::Body
yPosition() const (defined in yage::Body)yage::Body
~Body() (defined in yage::Body)yage::Bodyvirtual
+ + + + -- cgit