From 1a8ec165031af3b860028ef1b360acc8e7baf9e6 Mon Sep 17 00:00:00 2001 From: TravisBot <> Date: Thu, 21 Sep 2017 23:32:46 +0000 Subject: Rebuilding documentation --- classyage_1_1ParticleBody.html | 253 ----------------------------------------- 1 file changed, 253 deletions(-) delete mode 100644 classyage_1_1ParticleBody.html (limited to 'classyage_1_1ParticleBody.html') diff --git a/classyage_1_1ParticleBody.html b/classyage_1_1ParticleBody.html deleted file mode 100644 index 10385759..00000000 --- a/classyage_1_1ParticleBody.html +++ /dev/null @@ -1,253 +0,0 @@ - - - - - - - -YAGE: yage::ParticleBody Class Reference - - - - - - - - - - - - - - -
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YAGE -  v0.1.1 -
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Yet Another Game Engine
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yage::ParticleBody Class Reference
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#include <particlebody.h>

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-Inheritance diagram for yage::ParticleBody:
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-Public Member Functions

 ParticleBody (const Vector2d &position=Vector2d(0, 0), double mass=1, const Vector2d &velocity=Vector2d(0, 0), bool gravity=true)
 
void applyForce (const Vector2d &force) override
 
void update () override
 
- Public Member Functions inherited from yage::Body
double xPosition () const
 
double yPosition () const
 
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-Additional Inherited Members

- Static Public Attributes inherited from yage::Body
static const double GRAVITY = -9.81
 
- Protected Member Functions inherited from yage::Body
 Body (Vector2d position=Vector2d(0, 0), double mass=1, Vector2d velocity=Vector2d(0, 0), bool gravity=false)
 
- Protected Attributes inherited from yage::Body
Vector2d position_ = Vector2d(0, 0)
 
double mass_ = 1
 
Vector2d velocity_ = Vector2d(0, 0)
 
bool gravity_ = true
 
Vector2d acceleration_ = Vector2d(0, 0)
 
Vector2d force_ = Vector2d(0, 0)
 
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Constructor & Destructor Documentation

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◆ ParticleBody()

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yage::ParticleBody::ParticleBody (const Vector2dposition = Vector2d(0, 0),
double mass = 1,
const Vector2dvelocity = Vector2d(0, 0),
bool gravity = true 
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Member Function Documentation

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◆ applyForce()

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void yage::ParticleBody::applyForce (const Vector2dforce)
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Implements yage::Body.

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◆ update()

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void yage::ParticleBody::update ()
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Implements yage::Body.

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The documentation for this class was generated from the following files: -
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