From 72b41042223bfe31d70df8a71a50e4ba5d4f674d Mon Sep 17 00:00:00 2001 From: TravisBot <> Date: Sat, 23 Dec 2017 01:02:37 +0000 Subject: [Travis] Rebuilding documentation --- classyage_1_1ParticleBody.html | 272 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 272 insertions(+) create mode 100644 classyage_1_1ParticleBody.html (limited to 'classyage_1_1ParticleBody.html') diff --git a/classyage_1_1ParticleBody.html b/classyage_1_1ParticleBody.html new file mode 100644 index 00000000..fca37bb3 --- /dev/null +++ b/classyage_1_1ParticleBody.html @@ -0,0 +1,272 @@ + + + + + + +YAGE: yage::ParticleBody Class Reference + + + + + + + + + + + + + +
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YAGE +  v0.1.3.0 +
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Yet Another Game Engine
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+ All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Pages
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yage::ParticleBody Class Reference
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#include <particlebody.h>

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+Inheritance diagram for yage::ParticleBody:
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+ + +yage::Body +yage::RigidBody + +
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+Public Member Functions

 ParticleBody (const Vector2d &position=Vector2d(0, 0), double mass=1, const Vector2d &velocity=Vector2d(0, 0), bool gravity=true)
 
void applyForce (const Vector2d &force) override
 
void update () override
 
- Public Member Functions inherited from yage::Body
double xPosition () const
 
double yPosition () const
 
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+Additional Inherited Members

- Static Public Attributes inherited from yage::Body
static const double GRAVITY = -9.81
 
- Protected Member Functions inherited from yage::Body
 Body (Vector2d position=Vector2d(0, 0), double mass=1, Vector2d velocity=Vector2d(0, 0), bool gravity=false)
 
- Protected Attributes inherited from yage::Body
Vector2d position_ = Vector2d(0, 0)
 
double mass_ = 1
 
Vector2d velocity_ = Vector2d(0, 0)
 
bool gravity_ = true
 
Vector2d acceleration_ = Vector2d(0, 0)
 
Vector2d force_ = Vector2d(0, 0)
 
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Constructor & Destructor Documentation

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yage::ParticleBody::ParticleBody (const Vector2dposition = Vector2d(0, 0),
double mass = 1,
const Vector2dvelocity = Vector2d(0, 0),
bool gravity = true 
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Member Function Documentation

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void yage::ParticleBody::applyForce (const Vector2dforce)
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+overridevirtual
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Implements yage::Body.

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void yage::ParticleBody::update ()
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+overridevirtual
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Implements yage::Body.

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The documentation for this class was generated from the following files: +
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+ + + + -- cgit