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#include <rectanglecollider.h>
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+ |
+ | RectangleCollider (const glm::vec2 &position, const glm::vec2 &size) |
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+bool | collides (const Collider &collider) const override |
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+bool | inside (const glm::vec2 &point) const override |
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+ | Collider (const glm::vec2 &position, const glm::vec2 &size) |
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+ yage::RectangleCollider::RectangleCollider |
+ ( |
+ const glm::vec2 & |
+ position, |
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+ const glm::vec2 & |
+ size |
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+ ) |
+ | |
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+ bool yage::RectangleCollider::collides |
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+ const Collider & |
+ collider | ) |
+ const |
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+overridevirtual |
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+ bool yage::RectangleCollider::inside |
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+ const glm::vec2 & |
+ point | ) |
+ const |
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+inlineoverridevirtual |
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The documentation for this class was generated from the following files:
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