From 1a8ec165031af3b860028ef1b360acc8e7baf9e6 Mon Sep 17 00:00:00 2001 From: TravisBot <> Date: Thu, 21 Sep 2017 23:32:46 +0000 Subject: Rebuilding documentation --- classyage_1_1RigidBody.html | 200 -------------------------------------------- 1 file changed, 200 deletions(-) delete mode 100644 classyage_1_1RigidBody.html (limited to 'classyage_1_1RigidBody.html') diff --git a/classyage_1_1RigidBody.html b/classyage_1_1RigidBody.html deleted file mode 100644 index a79de17c..00000000 --- a/classyage_1_1RigidBody.html +++ /dev/null @@ -1,200 +0,0 @@ - - -
- - - - -
- YAGE
- v0.1.1
-
- Yet Another Game Engine
- |
-
#include <rigidbody.h>
-Public Member Functions | |
RigidBody (const Vector2d &position=Vector2d(0, 0), double mass=1, const Vector2d &velocity=Vector2d(0, 0), bool gravity=true) | |
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ParticleBody (const Vector2d &position=Vector2d(0, 0), double mass=1, const Vector2d &velocity=Vector2d(0, 0), bool gravity=true) | |
void | applyForce (const Vector2d &force) override |
void | update () override |
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double | xPosition () const |
double | yPosition () const |
-Additional Inherited Members | |
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static const double | GRAVITY = -9.81 |
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Body (Vector2d position=Vector2d(0, 0), double mass=1, Vector2d velocity=Vector2d(0, 0), bool gravity=false) | |
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Vector2d | position_ = Vector2d(0, 0) |
double | mass_ = 1 |
Vector2d | velocity_ = Vector2d(0, 0) |
bool | gravity_ = true |
Vector2d | acceleration_ = Vector2d(0, 0) |
Vector2d | force_ = Vector2d(0, 0) |
yage::RigidBody::RigidBody | -( | -const Vector2d & | -position = Vector2d(0, 0) , |
-
- | - | double | -mass = 1 , |
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- | - | const Vector2d & | -velocity = Vector2d(0, 0) , |
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- | - | bool | -gravity = true |
-
- | ) | -- |