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#include <sprite.h>
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◆ Sprite() [1/3]
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- yage::Sprite::Sprite |
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◆ Sprite() [2/3]
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- yage::Sprite::Sprite |
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- const Sprite & |
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◆ Sprite() [3/3]
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- yage::Sprite::Sprite |
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- Sprite && |
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◆ ~Sprite()
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- yage::Sprite::~Sprite |
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◆ draw()
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- void yage::Sprite::draw |
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◆ init()
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- void yage::Sprite::init |
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- float |
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- float |
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- float |
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- texture_path |
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◆ operator=() [1/2]
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- Sprite& yage::Sprite::operator= |
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- const Sprite & |
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◆ operator=() [2/2]
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- Sprite& yage::Sprite::operator= |
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- Sprite && |
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◆ height_
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- float yage::Sprite::height_ |
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◆ texture_
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- Texture yage::Sprite::texture_ |
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◆ vbo_id_
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- GLuint yage::Sprite::vbo_id_ = 0 |
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◆ width_
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- float yage::Sprite::width_ |
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◆ x_
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- float yage::Sprite::x_ |
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◆ y_
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- float yage::Sprite::y_ |
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The documentation for this class was generated from the following files:
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