From aa9cdee46fea21ad50b70a4513aa39aebe280b7f Mon Sep 17 00:00:00 2001 From: Yann Herklotz Date: Thu, 27 Jul 2017 23:21:23 +0100 Subject: Adding initial docs --- collider_8hpp_source.html | 80 +++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 80 insertions(+) create mode 100644 collider_8hpp_source.html (limited to 'collider_8hpp_source.html') diff --git a/collider_8hpp_source.html b/collider_8hpp_source.html new file mode 100644 index 00000000..7dfb2ddb --- /dev/null +++ b/collider_8hpp_source.html @@ -0,0 +1,80 @@ + + + + + + + +YAGE: include/YAGE/Physics/collider.hpp Source File + + + + + + + + + +
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YAGE +
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Yet Another Game Engine
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collider.hpp
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1 /* ----------------------------------------------------------------------------
2  * collider.hpp
3  *
4  * Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com> -- MIT License
5  * See file LICENSE for more details
6  * ----------------------------------------------------------------------------
7  */
8 
9 #ifndef YAGE_COLLIDER_HPP
10 #define YAGE_COLLIDER_HPP
11 
12 #include <glm/glm.hpp>
13 
14 namespace yage
15 {
16 
17 // The Collider class helps collision detection by providing a general shape
18 // for different shapes to have their own collision algorithms.
19 class Collider
20 {
21 protected:
22  // position of the object
23  glm::vec2 position_;
24 
25  // size of the object
26  glm::vec2 size_;
27 
28 public:
29  Collider(const glm::vec2 &position, const glm::vec2 &size) : position_(position), size_(size) {}
30 
31  // virtual deconstructor for classes that inherits
32  virtual ~Collider() {}
33 
34  // function that checks if two colliders are colliding
35  virtual bool collides(const Collider &collider) const=0;
36 
37  // function that returns if a point is inside the shape
38  virtual bool inside(const glm::vec2 &point) const=0;
39 };
40 
41 } // yage
42 
43 #endif
Definition: collider.hpp:19
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Definition: camera2d.hpp:17
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+ + + + -- cgit