From 0e5a826935cd1e5ef1e3061d029e2aafea038f47 Mon Sep 17 00:00:00 2001 From: Yann Herklotz Date: Tue, 26 Sep 2017 14:18:22 +0100 Subject: Adding --- collisionbody_8h_source.html | 89 ++++++++++---------------------------------- 1 file changed, 20 insertions(+), 69 deletions(-) (limited to 'collisionbody_8h_source.html') diff --git a/collisionbody_8h_source.html b/collisionbody_8h_source.html index daf02674..e8c74904 100644 --- a/collisionbody_8h_source.html +++ b/collisionbody_8h_source.html @@ -3,23 +3,22 @@ - + + YAGE: yage/physics/collisionbody.h Source File + + - @@ -28,7 +27,7 @@ -
+
YAGE  v0.1.1
@@ -39,40 +38,19 @@
- + - - + + + +
+
@@ -107,48 +85,21 @@ $(document).ready(function(){initNavTree('collisionbody_8h_source.html','');});
collisionbody.h
-Go to the documentation of this file.
1 /* ----------------------------------------------------------------------------
-
2  * collisionbody.h
-
3  *
-
4  * Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com> -- MIT License
-
5  * See file LICENSE for more details
-
6  * ----------------------------------------------------------------------------
-
7  */
-
8 
-
9 #ifndef YAGE_COLLISION_BODY_H
-
10 #define YAGE_COLLISION_BODY_H
-
11 
-
12 #include "body.h"
-
13 
-
14 namespace yage
-
15 {
-
16 
-
17 // a collision body will be a body that is static and not affected by gravity,
-
18 // with infinite mass
-
19 class CollisionBody : public Body
-
20 {
-
21 public:
-
22  CollisionBody();
-
23  virtual ~CollisionBody();
-
24 };
-
25 
-
26 } // yage
-
27 
-
28 #endif
- +Go to the documentation of this file.
1 /* ----------------------------------------------------------------------------
2  * collisionbody.h
3  *
4  * Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com> -- MIT License
5  * See file LICENSE for more details
6  * ----------------------------------------------------------------------------
7  */
8 
9 #ifndef YAGE_COLLISION_BODY_H
10 #define YAGE_COLLISION_BODY_H
11 
12 #include "body.h"
13 
14 namespace yage
15 {
16 
17 // a collision body will be a body that is static and not affected by gravity,
18 // with infinite mass
19 class CollisionBody : public Body
20 {
21 public:
22  CollisionBody();
23  virtual ~CollisionBody();
24 };
25 
26 } // yage
27 
28 #endif
Definition: body.h:17
virtual ~CollisionBody()
Definition: collisionbody.h:19
+
Project namespace.
Definition: camera2d.cpp:13
-- cgit