From 1a8ec165031af3b860028ef1b360acc8e7baf9e6 Mon Sep 17 00:00:00 2001 From: TravisBot <> Date: Thu, 21 Sep 2017 23:32:46 +0000 Subject: Rebuilding documentation --- collisionbody_8h_source.html | 106 ------------------------------------------- 1 file changed, 106 deletions(-) delete mode 100644 collisionbody_8h_source.html (limited to 'collisionbody_8h_source.html') diff --git a/collisionbody_8h_source.html b/collisionbody_8h_source.html deleted file mode 100644 index 08255fb6..00000000 --- a/collisionbody_8h_source.html +++ /dev/null @@ -1,106 +0,0 @@ - - - - - - - -YAGE: include/YAGE/Physics/collisionbody.h Source File - - - - - - - - - - - - - - -
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YAGE -  v0.1.1 -
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Yet Another Game Engine
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collisionbody.h
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1 /* ----------------------------------------------------------------------------
2  * collisionbody.h
3  *
4  * Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com> -- MIT License
5  * See file LICENSE for more details
6  * ----------------------------------------------------------------------------
7  */
8 
9 #ifndef YAGE_COLLISION_BODY_H
10 #define YAGE_COLLISION_BODY_H
11 
12 #include "body.h"
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14 namespace yage
15 {
16 
17 // a collision body will be a body that is static and not affected by gravity,
18 // with infinite mass
19 class CollisionBody : public Body
20 {
21 public:
22  CollisionBody();
23  virtual ~CollisionBody();
24 };
25 
26 } // yage
27 
28 #endif
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Definition: body.h:16
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virtual ~CollisionBody()
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Definition: collisionbody.h:19
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Project namespace.
Definition: body.cpp:13
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