From ce45c560586f991b427471ba206edf48881baab5 Mon Sep 17 00:00:00 2001 From: TravisBot <> Date: Fri, 22 Sep 2017 00:09:02 +0000 Subject: Rebuilding documentation --- collisionbody_8h_source.html | 155 +++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 155 insertions(+) create mode 100644 collisionbody_8h_source.html (limited to 'collisionbody_8h_source.html') diff --git a/collisionbody_8h_source.html b/collisionbody_8h_source.html new file mode 100644 index 00000000..15ff2b19 --- /dev/null +++ b/collisionbody_8h_source.html @@ -0,0 +1,155 @@ + + + + + + +YAGE: yage/physics/collisionbody.h Source File + + + + + + + + + + + + + +
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YAGE +  v0.1.1 +
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Yet Another Game Engine
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+ All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Pages
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collisionbody.h
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+Go to the documentation of this file.
1 /* ----------------------------------------------------------------------------
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2  * collisionbody.h
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3  *
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4  * Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com> -- MIT License
+
5  * See file LICENSE for more details
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6  * ----------------------------------------------------------------------------
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7  */
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8 
+
9 #ifndef YAGE_COLLISION_BODY_H
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10 #define YAGE_COLLISION_BODY_H
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11 
+
12 #include "body.h"
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13 
+
14 namespace yage
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15 {
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16 
+
17 // a collision body will be a body that is static and not affected by gravity,
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18 // with infinite mass
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19 class CollisionBody : public Body
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20 {
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21 public:
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22  CollisionBody();
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23  virtual ~CollisionBody();
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24 };
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25 
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26 } // yage
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27 
+
28 #endif
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Definition: body.h:17
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virtual ~CollisionBody()
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Definition: collisionbody.h:19
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+
+ + + + -- cgit