From dd51ec0f1fadd719f5ee298c1c40890f6db1815b Mon Sep 17 00:00:00 2001 From: TravisBot <> Date: Thu, 12 Oct 2017 13:59:45 +0000 Subject: Rebuilding documentation --- collisionbody_8h_source.html | 89 ++++++++++++++++++++++++++++++++++---------- 1 file changed, 69 insertions(+), 20 deletions(-) (limited to 'collisionbody_8h_source.html') diff --git a/collisionbody_8h_source.html b/collisionbody_8h_source.html index e8c74904..6e67dfd6 100644 --- a/collisionbody_8h_source.html +++ b/collisionbody_8h_source.html @@ -3,22 +3,23 @@ - - + YAGE: yage/physics/collisionbody.h Source File - - + @@ -27,7 +28,7 @@ -
+
YAGE  v0.1.1
@@ -38,19 +39,40 @@
- + - - - - + +
+ All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Pages
@@ -85,21 +107,48 @@ $(document).ready(function(){initNavTree('collisionbody_8h_source.html','');});
collisionbody.h
-Go to the documentation of this file.
1 /* ----------------------------------------------------------------------------
2  * collisionbody.h
3  *
4  * Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com> -- MIT License
5  * See file LICENSE for more details
6  * ----------------------------------------------------------------------------
7  */
8 
9 #ifndef YAGE_COLLISION_BODY_H
10 #define YAGE_COLLISION_BODY_H
11 
12 #include "body.h"
13 
14 namespace yage
15 {
16 
17 // a collision body will be a body that is static and not affected by gravity,
18 // with infinite mass
19 class CollisionBody : public Body
20 {
21 public:
22  CollisionBody();
23  virtual ~CollisionBody();
24 };
25 
26 } // yage
27 
28 #endif
+Go to the documentation of this file.
1 /* ----------------------------------------------------------------------------
+
2  * collisionbody.h
+
3  *
+
4  * Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com> -- MIT License
+
5  * See file LICENSE for more details
+
6  * ----------------------------------------------------------------------------
+
7  */
+
8 
+
9 #ifndef YAGE_COLLISION_BODY_H
+
10 #define YAGE_COLLISION_BODY_H
+
11 
+
12 #include "body.h"
+
13 
+
14 namespace yage
+
15 {
+
16 
+
17 // a collision body will be a body that is static and not affected by gravity,
+
18 // with infinite mass
+
19 class CollisionBody : public Body
+
20 {
+
21 public:
+
22  CollisionBody();
+
23  virtual ~CollisionBody();
+
24 };
+
25 
+
26 } // yage
+
27 
+
28 #endif
+
Definition: body.h:17
virtual ~CollisionBody()
Definition: collisionbody.h:19
-
Project namespace.
Definition: camera2d.cpp:13
-- cgit