From aa9cdee46fea21ad50b70a4513aa39aebe280b7f Mon Sep 17 00:00:00 2001 From: Yann Herklotz Date: Thu, 27 Jul 2017 23:21:23 +0100 Subject: Adding initial docs --- collisionbody_8hpp_source.html | 81 ++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 81 insertions(+) create mode 100644 collisionbody_8hpp_source.html (limited to 'collisionbody_8hpp_source.html') diff --git a/collisionbody_8hpp_source.html b/collisionbody_8hpp_source.html new file mode 100644 index 00000000..7706914e --- /dev/null +++ b/collisionbody_8hpp_source.html @@ -0,0 +1,81 @@ + + + + + + + +YAGE: include/YAGE/Physics/collisionbody.hpp Source File + + + + + + + + + +
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YAGE +
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Yet Another Game Engine
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collisionbody.hpp
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1 /* ----------------------------------------------------------------------------
2  * collisionbody.hpp
3  *
4  * Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com> -- MIT License
5  * See file LICENSE for more details
6  * ----------------------------------------------------------------------------
7  */
8 
9 #ifndef YAGE_COLLISION_BODY_HPP
10 #define YAGE_COLLISION_BODY_HPP
11 
12 #include "Physics/body.hpp"
13 
14 namespace yage
15 {
16 
17 // a collision body will be a body that is static and not affected by gravity,
18 // with infinite mass
19 class CollisionBody : public Body
20 {
21 public:
22  CollisionBody();
23  virtual ~CollisionBody();
24 };
25 
26 } // yage
27 
28 #endif
Definition: body.hpp:17
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Definition: collisionbody.hpp:19
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Definition: camera2d.hpp:17
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+ + + + -- cgit