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10 #define GLSL_PROGRAM_H
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12 #include <glad/glad.h>
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32 const std::string fragmentShader);
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34 const std::string &fragment_shader_path);
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51 void compileShader(GLuint shader,
const std::string &shaderContent);
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void compileShaders(const std::string &vertexShader, const std::string fragmentShader)
compiles vertex and fragment shader
Definition: glslprogram.cpp:104
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void unuse()
Definition: glslprogram.cpp:180
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int attribute_index_
Definition: glslprogram.h:48
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void compileShadersFromFile(const std::string &vertex_shader_path, const std::string &fragment_shader_path)
Definition: glslprogram.cpp:113
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Definition: glslprogram.h:19
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void compileShaderFromFile(GLuint shader, const std::string &file_path)
Definition: glslprogram.cpp:66
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void initShaderId()
Definition: glslprogram.cpp:86
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~GlslProgram()
Definition: glslprogram.cpp:18
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void compileShader(GLuint shader, const std::string &shaderContent)
compiles one shader
Definition: glslprogram.cpp:34
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GLuint program_id_
compiled shader program id
Definition: glslprogram.h:45
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void defaultSetup()
Definition: glslprogram.cpp:188
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void linkShaders()
Definition: glslprogram.cpp:124
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GLuint fragment_shader_id_
Definition: glslprogram.h:47
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void addAttribute(const std::string &attribute_name)
Definition: glslprogram.cpp:157
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void use()
Definition: glslprogram.cpp:172
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GLuint vertex_shader_id_
Definition: glslprogram.h:46
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GlslProgram & operator=(const GlslProgram &)=delete
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GLint getUniformLocation(const std::string &uniform_name)
Definition: glslprogram.cpp:163
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