From 8ad8165816929301a87e90bbb32c3df6b69030ee Mon Sep 17 00:00:00 2001 From: Yann Herklotz Date: Sat, 2 Sep 2017 12:28:11 +0100 Subject: Updating docs --- inputmanager_8h_source.html | 106 ++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 106 insertions(+) create mode 100644 inputmanager_8h_source.html (limited to 'inputmanager_8h_source.html') diff --git a/inputmanager_8h_source.html b/inputmanager_8h_source.html new file mode 100644 index 00000000..73267e0b --- /dev/null +++ b/inputmanager_8h_source.html @@ -0,0 +1,106 @@ + + + + + + + +YAGE: include/YAGE/inputmanager.h Source File + + + + + + + + + + + + + + +
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YAGE +  v0.1.1 +
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Yet Another Game Engine
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inputmanager.h
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+Go to the documentation of this file.
1 /* ----------------------------------------------------------------------------
2  * inputmanager.h
3  *
4  * Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com> -- MIT License
5  * See file LICENSE for more details
6  * ----------------------------------------------------------------------------
7  */
8 
9 #ifndef INPUT_MANAGER_H
10 #define INPUT_MANAGER_H
11 
12 #include <unordered_map>
13 
14 namespace yage
15 {
16 
18 {
19 private:
20  std::unordered_map<unsigned, bool> key_map_;
21 
22 public:
23  void keyPressed(unsigned key);
24  void keyReleased(unsigned key);
25  bool isKeyPressed(unsigned key) const;
26 };
27 } // namespace yage
28 #endif
void keyReleased(unsigned key)
Definition: inputmanager.cpp:19
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Definition: inputmanager.h:17
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void keyPressed(unsigned key)
Definition: inputmanager.cpp:14
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std::unordered_map< unsigned, bool > key_map_
Definition: inputmanager.h:20
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bool isKeyPressed(unsigned key) const
Definition: inputmanager.cpp:24
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Project namespace.
Definition: body.cpp:13
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+
+ + + + -- cgit