From 1a8ec165031af3b860028ef1b360acc8e7baf9e6 Mon Sep 17 00:00:00 2001 From: TravisBot <> Date: Thu, 21 Sep 2017 23:32:46 +0000 Subject: Rebuilding documentation --- namespaceyage.html | 693 ----------------------------------------------------- 1 file changed, 693 deletions(-) delete mode 100644 namespaceyage.html (limited to 'namespaceyage.html') diff --git a/namespaceyage.html b/namespaceyage.html deleted file mode 100644 index ddb3653c..00000000 --- a/namespaceyage.html +++ /dev/null @@ -1,693 +0,0 @@ - - -
- - - - -
- YAGE
- v0.1.1
-
- Yet Another Game Engine
- |
-
Project namespace. -More...
--Namespaces | |
detail | |
matrix | |
Namespace containing functions that operate on matrices. | |
-Classes | |
class | Body |
class | Camera2D |
class | Collider |
class | CollisionBody |
struct | Color |
class | GlslProgram |
class | Glyph |
Glyph with information of the texture. More... | |
class | ImageLoader |
class | InputManager |
class | IoManager |
class | Matrix |
Base Matrix class used by other similar classes. More... | |
class | ParticleBody |
struct | Position |
class | RectangleCollider |
class | RenderBatch |
class | ResourceManager |
class | RigidBody |
class | Sprite |
class | SpriteBatch |
struct | Texture |
class | TextureCache |
struct | UV |
class | Vector |
class | Vector2 |
2D Vector class. More... | |
struct | Vertex |
class | Window |
-Typedefs | |
using | Vector2d = Vector2< double > |
Definition of a 2D vector. More... | |
-Enumerations | |
enum | WindowFlags : unsigned { SHOWN = 0x1, -HIDDEN = 0x2, -FULLSCREEN = 0x4, -BORDERLESS = 0x8 - } |
-Functions | |
int | decodePNG (std::vector< unsigned char > &out_image, unsigned long &image_width, unsigned long &image_height, const unsigned char *in_png, size_t in_size, bool convert_to_rgba32) |
template<int M, int N, class T > | |
Matrix< M, N, T > | operator+ (Matrix< M, N, T > lhs, const Matrix< M, N, T > &rhs) |
template<int M, int N, class T > | |
Matrix< M, N, T > | operator- (Matrix< M, N, T > lhs, const Matrix< M, N, T > &rhs) |
template<int M, int N, class T > | |
Matrix< M, N, T > | operator+ (Matrix< M, N, T > lhs, const T &rhs) |
template<int M, int N, class T > | |
Matrix< M, N, T > | operator+ (const T &lhs, Matrix< M, N, T > rhs) |
template<int M, int N, class T > | |
Matrix< M, N, T > | operator- (Matrix< M, N, T > lhs, const T &rhs) |
template<int M, int N, class T > | |
Matrix< M, N, T > | operator- (const T &lhs, Matrix< M, N, T > rhs) |
template<int M, int N, class T > | |
Matrix< M, N, T > | operator* (Matrix< M, N, T > lhs, const T &rhs) |
template<int M, int N, class T > | |
Matrix< M, N, T > | operator* (const T &lhs, Matrix< M, N, T > rhs) |
template<int M, int N, class T > | |
Matrix< M, N, T > | operator/ (Matrix< M, N, T > lhs, const T &rhs) |
template<int M, int N, class T > | |
bool | operator== (const Matrix< M, N, T > &lhs, const Matrix< M, N, T > &rhs) |
template<int M, int N, class T > | |
std::ostream & | operator<< (std::ostream &os, const Matrix< M, N, T > &mat) |
bool | init () |
Initializes YAGE. More... | |
void | quit () |
Quit and cleanup YAGE. More... | |
Avoids collision as all the classes and global functions are wrapped in. it.
-using yage::Vector2d = typedef Vector2<double> | -
enum yage::WindowFlags : unsigned | -
int yage::decodePNG | -( | -std::vector< unsigned char > & | -out_image, | -
- | - | unsigned long & | -image_width, | -
- | - | unsigned long & | -image_height, | -
- | - | const unsigned char * | -in_png, | -
- | - | size_t | -in_size, | -
- | - | bool | -convert_to_rgba32 | -
- | ) | -- |
bool yage::init | -( | -) | -- |
This is only there to initialize SDL2.
-Matrix<M, N, T> yage::operator* | -( | -Matrix< M, N, T > | -lhs, | -
- | - | const T & | -rhs | -
- | ) | -- |
Matrix<M, N, T> yage::operator* | -( | -const T & | -lhs, | -
- | - | Matrix< M, N, T > | -rhs | -
- | ) | -- |
Matrix<M, N, T> yage::operator+ | -( | -Matrix< M, N, T > | -lhs, | -
- | - | const Matrix< M, N, T > & | -rhs | -
- | ) | -- |
Matrix<M, N, T> yage::operator+ | -( | -Matrix< M, N, T > | -lhs, | -
- | - | const T & | -rhs | -
- | ) | -- |
Matrix<M, N, T> yage::operator+ | -( | -const T & | -lhs, | -
- | - | Matrix< M, N, T > | -rhs | -
- | ) | -- |
Matrix<M, N, T> yage::operator- | -( | -Matrix< M, N, T > | -lhs, | -
- | - | const Matrix< M, N, T > & | -rhs | -
- | ) | -- |
Matrix<M, N, T> yage::operator- | -( | -Matrix< M, N, T > | -lhs, | -
- | - | const T & | -rhs | -
- | ) | -- |
Matrix<M, N, T> yage::operator- | -( | -const T & | -lhs, | -
- | - | Matrix< M, N, T > | -rhs | -
- | ) | -- |
Matrix<M, N, T> yage::operator/ | -( | -Matrix< M, N, T > | -lhs, | -
- | - | const T & | -rhs | -
- | ) | -- |
std::ostream& yage::operator<< | -( | -std::ostream & | -os, | -
- | - | const Matrix< M, N, T > & | -mat | -
- | ) | -- |
bool yage::operator== | -( | -const Matrix< M, N, T > & | -lhs, | -
- | - | const Matrix< M, N, T > & | -rhs | -
- | ) | -- |
void yage::quit | -( | -) | -- |
SDL2 needs to clean itself up.
- -