From ce45c560586f991b427471ba206edf48881baab5 Mon Sep 17 00:00:00 2001 From: TravisBot <> Date: Fri, 22 Sep 2017 00:09:02 +0000 Subject: Rebuilding documentation --- particlebody_8h_source.html | 164 ++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 164 insertions(+) create mode 100644 particlebody_8h_source.html (limited to 'particlebody_8h_source.html') diff --git a/particlebody_8h_source.html b/particlebody_8h_source.html new file mode 100644 index 00000000..01f9ea95 --- /dev/null +++ b/particlebody_8h_source.html @@ -0,0 +1,164 @@ + + + + + + +YAGE: yage/physics/particlebody.h Source File + + + + + + + + + + + + + +
+
+ + + + + + +
+
YAGE +  v0.1.1 +
+
Yet Another Game Engine
+
+
+ + + + + +
+
+ +
+
+
+ +
+ +
+ All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Pages
+ + +
+ +
+ +
+
+
particlebody.h
+
+
+Go to the documentation of this file.
1 /* ----------------------------------------------------------------------------
+
2  * particlebody.h
+
3  *
+
4  * Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com> -- MIT License
+
5  * See file LICENSE for more details
+
6  * ----------------------------------------------------------------------------
+
7  */
+
8 
+
9 #ifndef YAGE_PHYSICS_PARTICLE_BODY_H
+
10 #define YAGE_PHYSICS_PARTICLE_BODY_H
+
11 
+
12 #include "body.h"
+
13 
+
14 #include <math/matrix.h>
+
15 
+
16 namespace yage
+
17 {
+
18 
+
19 class ParticleBody : public Body
+
20 {
+
21 public:
+
22  ParticleBody(const Vector2d &position = Vector2d(0, 0), double mass = 1,
+
23  const Vector2d &velocity = Vector2d(0, 0),
+
24  bool gravity = true);
+
25 
+
26  // apply a force to the rigid body
+
27  void applyForce(const Vector2d &force) override;
+
28  void update() override;
+
29 };
+
30 
+
31 } // namespace yage
+
32 
+
33 #endif
+ + +
ParticleBody(const Vector2d &position=Vector2d(0, 0), double mass=1, const Vector2d &velocity=Vector2d(0, 0), bool gravity=true)
Definition: particlebody.cpp:17
+
Definition: particlebody.h:19
+
Definition: body.h:17
+ +
void applyForce(const Vector2d &force) override
Definition: particlebody.cpp:23
+
Vector2< double > Vector2d
Definition of a 2D vector.
Definition: matrix.h:352
+
void update() override
Definition: particlebody.cpp:28
+
+
+ + + + -- cgit