From 926a268b9a8d80f5d22b51a741d2ffbd8e898496 Mon Sep 17 00:00:00 2001 From: Yann Herklotz Date: Sat, 2 Sep 2017 12:35:17 +0100 Subject: Updating docs --- particlebody_8hpp_source.html | 110 ------------------------------------------ 1 file changed, 110 deletions(-) delete mode 100644 particlebody_8hpp_source.html (limited to 'particlebody_8hpp_source.html') diff --git a/particlebody_8hpp_source.html b/particlebody_8hpp_source.html deleted file mode 100644 index 8802f63b..00000000 --- a/particlebody_8hpp_source.html +++ /dev/null @@ -1,110 +0,0 @@ - - - - - - - -YAGE: include/YAGE/Physics/particlebody.hpp Source File - - - - - - - - - - - - - - -
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Yet Another Game Engine
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particlebody.hpp
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1 /* ----------------------------------------------------------------------------
2  * particlebody.hpp
3  *
4  * Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com> -- MIT License
5  * See file LICENSE for more details
6  * ----------------------------------------------------------------------------
7  */
8 
9 #ifndef YAGE_PHYSICS_PARTICLE_BODY_HPP
10 #define YAGE_PHYSICS_PARTICLE_BODY_HPP
11 
12 #include "Math/matrix.hpp"
13 #include "Physics/body.hpp"
14 
15 namespace yage
16 {
17 
18 class ParticleBody : public Body
19 {
20 public:
21  ParticleBody(const Vector2d &position = Vector2d(0, 0), double mass = 1,
22  const Vector2d &velocity = Vector2d(0, 0),
23  bool gravity = true);
24 
25  // apply a force to the rigid body
26  void applyForce(const Vector2d &force) override;
27  void update() override;
28 };
29 
30 } // namespace yage
31 
32 #endif
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ParticleBody(const Vector2d &position=Vector2d(0, 0), double mass=1, const Vector2d &velocity=Vector2d(0, 0), bool gravity=true)
Definition: particlebody.cpp:17
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Definition: particlebody.hpp:18
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Definition: body.hpp:16
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void applyForce(const Vector2d &force) override
Definition: particlebody.cpp:23
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Vector2< double > Vector2d
Definition of a 2D vector.
Definition: matrix.hpp:352
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void update() override
Definition: particlebody.cpp:28
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Project namespace.
Definition: body.cpp:13
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