From aa9cdee46fea21ad50b70a4513aa39aebe280b7f Mon Sep 17 00:00:00 2001 From: Yann Herklotz Date: Thu, 27 Jul 2017 23:21:23 +0100 Subject: Adding initial docs --- particlebody_8hpp_source.html | 82 +++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 82 insertions(+) create mode 100644 particlebody_8hpp_source.html (limited to 'particlebody_8hpp_source.html') diff --git a/particlebody_8hpp_source.html b/particlebody_8hpp_source.html new file mode 100644 index 00000000..4d0fb0c3 --- /dev/null +++ b/particlebody_8hpp_source.html @@ -0,0 +1,82 @@ + + + + + + + +YAGE: include/YAGE/Physics/particlebody.hpp Source File + + + + + + + + + +
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YAGE +
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Yet Another Game Engine
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particlebody.hpp
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1 /* ----------------------------------------------------------------------------
2  * particlebody.hpp
3  *
4  * Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com> -- MIT License
5  * See file LICENSE for more details
6  * ----------------------------------------------------------------------------
7  */
8 
9 #ifndef YAGE_PARTICLE_BODY_HPP
10 #define YAGE_PARTICLE_BODY_HPP
11 
12 #include "Math/matrix.hpp"
13 
14 #include "body.hpp"
15 
16 namespace yage
17 {
18 
19 class ParticleBody : public Body
20 {
21 public:
22  ParticleBody(const Vector2d &position=Vector2d(0, 0),
23  double mass=1,
24  const Vector2d &velocity=Vector2d(0, 0),
25  bool gravity=true);
26 
27  // apply a force to the rigid body
28  virtual void applyForce(const Vector2d &force);
29  virtual void update();
30 };
31 
32 } // yage
33 
34 #endif
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Definition: particlebody.hpp:19
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Definition: body.hpp:17
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Definition: camera2d.hpp:17
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+ + + + -- cgit