From c82d7e77dcbc9c41b4d2853790aa4a6616db43ac Mon Sep 17 00:00:00 2001 From: Yann Herklotz Date: Fri, 28 Jul 2017 00:10:45 +0100 Subject: Updating docs --- particlebody_8hpp_source.html | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'particlebody_8hpp_source.html') diff --git a/particlebody_8hpp_source.html b/particlebody_8hpp_source.html index 4d0fb0c3..1b4af3dd 100644 --- a/particlebody_8hpp_source.html +++ b/particlebody_8hpp_source.html @@ -67,7 +67,8 @@ $(function() {
particlebody.hpp
-
1 /* ----------------------------------------------------------------------------
2  * particlebody.hpp
3  *
4  * Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com> -- MIT License
5  * See file LICENSE for more details
6  * ----------------------------------------------------------------------------
7  */
8 
9 #ifndef YAGE_PARTICLE_BODY_HPP
10 #define YAGE_PARTICLE_BODY_HPP
11 
12 #include "Math/matrix.hpp"
13 
14 #include "body.hpp"
15 
16 namespace yage
17 {
18 
19 class ParticleBody : public Body
20 {
21 public:
22  ParticleBody(const Vector2d &position=Vector2d(0, 0),
23  double mass=1,
24  const Vector2d &velocity=Vector2d(0, 0),
25  bool gravity=true);
26 
27  // apply a force to the rigid body
28  virtual void applyForce(const Vector2d &force);
29  virtual void update();
30 };
31 
32 } // yage
33 
34 #endif
+
1 /* ----------------------------------------------------------------------------
2  * particlebody.hpp
3  *
4  * Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com> -- MIT License
5  * See file LICENSE for more details
6  * ----------------------------------------------------------------------------
7  */
8 
9 #ifndef YAGE_PARTICLE_BODY_HPP
10 #define YAGE_PARTICLE_BODY_HPP
11 
12 #include "Math/matrix.hpp"
13 
14 #include "body.hpp"
15 
16 namespace yage
17 {
18 
19 class ParticleBody : public Body
20 {
21 public:
22  ParticleBody(const Vector2d &position=Vector2d(0, 0),
23  double mass=1,
24  const Vector2d &velocity=Vector2d(0, 0),
25  bool gravity=true);
26 
27  // apply a force to the rigid body
28  virtual void applyForce(const Vector2d &force);
29  virtual void update();
30 };
31 
32 } // yage
33 
34 #endif
Templated matrix class.
+
Definition: particlebody.hpp:19
Definition: body.hpp:17
Definition: camera2d.hpp:17
-- cgit