From 0e5a826935cd1e5ef1e3061d029e2aafea038f47 Mon Sep 17 00:00:00 2001 From: Yann Herklotz Date: Tue, 26 Sep 2017 14:18:22 +0100 Subject: Adding --- rectanglecollider_8h_source.html | 91 +++++++++------------------------------- 1 file changed, 20 insertions(+), 71 deletions(-) (limited to 'rectanglecollider_8h_source.html') diff --git a/rectanglecollider_8h_source.html b/rectanglecollider_8h_source.html index bdd36c1f..1b4570bb 100644 --- a/rectanglecollider_8h_source.html +++ b/rectanglecollider_8h_source.html @@ -3,23 +3,22 @@ - + + YAGE: yage/physics/rectanglecollider.h Source File + + - @@ -28,7 +27,7 @@ -
+
YAGE  v0.1.1
@@ -39,40 +38,19 @@
- + - - + + + +
+
@@ -107,51 +85,22 @@ $(document).ready(function(){initNavTree('rectanglecollider_8h_source.html','');
rectanglecollider.h
-Go to the documentation of this file.
1 /* ----------------------------------------------------------------------------
-
2  * rectanglecollider.h
-
3  *
-
4  * Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com> -- MIT License
-
5  * See file LICENSE for more details
-
6  * ----------------------------------------------------------------------------
-
7  */
-
8 
-
9 #ifndef YAGE_RECTANGLE_COLLIDER_H
-
10 #define YAGE_RECTANGLE_COLLIDER_H
-
11 
-
12 #include "collider.h"
-
13 
-
14 #include <glm/glm.hpp>
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15 
-
16 namespace yage
-
17 {
-
18 
- -
20 {
-
21 public:
-
22  RectangleCollider(const glm::vec2 &position, const glm::vec2 &size);
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23 
-
24  bool collides(const Collider &collider) const override;
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25  bool inside(const glm::vec2 &point) const override;
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26 };
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27 
-
28 } // namespace yage
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29 
-
30 #endif
-
RectangleCollider(const glm::vec2 &position, const glm::vec2 &size)
Definition: rectanglecollider.cpp:14
+Go to the documentation of this file.
1 /* ----------------------------------------------------------------------------
2  * rectanglecollider.h
3  *
4  * Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com> -- MIT License
5  * See file LICENSE for more details
6  * ----------------------------------------------------------------------------
7  */
8 
9 #ifndef YAGE_RECTANGLE_COLLIDER_H
10 #define YAGE_RECTANGLE_COLLIDER_H
11 
12 #include "collider.h"
13 
14 #include <glm/glm.hpp>
15 
16 namespace yage
17 {
18 
20 {
21 public:
22  RectangleCollider(const glm::vec2 &position, const glm::vec2 &size);
23 
24  bool collides(const Collider &collider) const override;
25  bool inside(const glm::vec2 &point) const override;
26 };
27 
28 } // namespace yage
29 
30 #endif
RectangleCollider(const glm::vec2 &position, const glm::vec2 &size)
Definition: rectanglecollider.cpp:14
bool collides(const Collider &collider) const override
Definition: rectanglecollider.cpp:20
Definition: rectanglecollider.h:19
bool inside(const glm::vec2 &point) const override
Definition: rectanglecollider.cpp:30
Definition: collider.h:19
+
Project namespace.
Definition: camera2d.cpp:13
-- cgit