From 8ad8165816929301a87e90bbb32c3df6b69030ee Mon Sep 17 00:00:00 2001 From: Yann Herklotz Date: Sat, 2 Sep 2017 12:28:11 +0100 Subject: Updating docs --- rectanglecollider_8h_source.html | 107 +++++++++++++++++++++++++++++++++++++++ 1 file changed, 107 insertions(+) create mode 100644 rectanglecollider_8h_source.html (limited to 'rectanglecollider_8h_source.html') diff --git a/rectanglecollider_8h_source.html b/rectanglecollider_8h_source.html new file mode 100644 index 00000000..e5d93572 --- /dev/null +++ b/rectanglecollider_8h_source.html @@ -0,0 +1,107 @@ + + + + + + + +YAGE: include/YAGE/Physics/rectanglecollider.h Source File + + + + + + + + + + + + + + +
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YAGE +  v0.1.1 +
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Yet Another Game Engine
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rectanglecollider.h
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+Go to the documentation of this file.
1 /* ----------------------------------------------------------------------------
2  * rectanglecollider.h
3  *
4  * Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com> -- MIT License
5  * See file LICENSE for more details
6  * ----------------------------------------------------------------------------
7  */
8 
9 #ifndef YAGE_RECTANGLE_COLLIDER_H
10 #define YAGE_RECTANGLE_COLLIDER_H
11 
12 #include "collider.h"
13 
14 #include <glm/glm.hpp>
15 
16 namespace yage
17 {
18 
20 {
21 public:
22  RectangleCollider(const glm::vec2 &position, const glm::vec2 &size);
23 
24  bool collides(const Collider &collider) const override;
25  bool inside(const glm::vec2 &point) const override;
26 };
27 
28 } // namespace yage
29 
30 #endif
RectangleCollider(const glm::vec2 &position, const glm::vec2 &size)
Definition: rectanglecollider.cpp:14
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bool collides(const Collider &collider) const override
Definition: rectanglecollider.cpp:20
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Definition: rectanglecollider.h:19
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bool inside(const glm::vec2 &point) const override
Definition: rectanglecollider.cpp:30
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Definition: collider.h:19
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Project namespace.
Definition: body.cpp:13
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+ + + + -- cgit