From 3d96965ecd28b9037a83c4b22f65fcf502dce336 Mon Sep 17 00:00:00 2001 From: Yann Herklotz Date: Sat, 29 Jul 2017 10:00:20 +0100 Subject: Updating docs --- rectanglecollider_8hpp_source.html | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) (limited to 'rectanglecollider_8hpp_source.html') diff --git a/rectanglecollider_8hpp_source.html b/rectanglecollider_8hpp_source.html index ef771633..ce51dd60 100644 --- a/rectanglecollider_8hpp_source.html +++ b/rectanglecollider_8hpp_source.html @@ -22,6 +22,7 @@
YAGE +  0.02
Yet Another Game Engine
@@ -67,13 +68,11 @@ $(function() {
rectanglecollider.hpp
-
1 /* ----------------------------------------------------------------------------
2  * rectanglecollider.hpp
3  *
4  * Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com> -- MIT License
5  * See file LICENSE for more details
6  * ----------------------------------------------------------------------------
7  */
8 
9 #ifndef YAGE_RECTANGLE_COLLIDER_HPP
10 #define YAGE_RECTANGLE_COLLIDER_HPP
11 
12 #include "Physics/collider.hpp"
13 
14 #include <glm/glm.hpp>
15 
16 namespace yage
17 {
18 
20 {
21 public:
22  RectangleCollider(const glm::vec2 &position, const glm::vec2 &size);
23 
24  virtual bool collides(const Collider &collider) const;
25  virtual bool inside(const glm::vec2 &point) const;
26 };
27 
28 } // yage
29 
30 #endif
Definition: rectanglecollider.hpp:19
-
Definition: collider.hpp:19
-
Definition: camera2d.hpp:17
+
1 /* ----------------------------------------------------------------------------
2  * rectanglecollider.hpp
3  *
4  * Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com> -- MIT License
5  * See file LICENSE for more details
6  * ----------------------------------------------------------------------------
7  */
8 
9 #ifndef YAGE_RECTANGLE_COLLIDER_HPP
10 #define YAGE_RECTANGLE_COLLIDER_HPP
11 
12 #include "Physics/collider.hpp"
13 
14 #include <glm/glm.hpp>
15 
16 namespace yage
17 {
18 
19 class RectangleCollider : public Collider
20 {
21 public:
22  RectangleCollider(const glm::vec2 &position, const glm::vec2 &size);
23 
24  virtual bool collides(const Collider &collider) const;
25  virtual bool inside(const glm::vec2 &point) const;
26 };
27 
28 } // yage
29 
30 #endif
Definition: camera2d.hpp:17
-- cgit