From 8ad8165816929301a87e90bbb32c3df6b69030ee Mon Sep 17 00:00:00 2001 From: Yann Herklotz Date: Sat, 2 Sep 2017 12:28:11 +0100 Subject: Updating docs --- rectanglecollider_8hpp_source.html | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'rectanglecollider_8hpp_source.html') diff --git a/rectanglecollider_8hpp_source.html b/rectanglecollider_8hpp_source.html index ff9472e8..99f38c8d 100644 --- a/rectanglecollider_8hpp_source.html +++ b/rectanglecollider_8hpp_source.html @@ -29,7 +29,7 @@
YAGE -  0.02 +  v0.1.1
Yet Another Game Engine
@@ -85,12 +85,12 @@ $(document).ready(function(){initNavTree('rectanglecollider_8hpp_source.html',''
rectanglecollider.hpp
-Go to the documentation of this file.
1 /* ----------------------------------------------------------------------------
2  * rectanglecollider.hpp
3  *
4  * Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com> -- MIT License
5  * See file LICENSE for more details
6  * ----------------------------------------------------------------------------
7  */
8 
9 #ifndef YAGE_RECTANGLE_COLLIDER_HPP
10 #define YAGE_RECTANGLE_COLLIDER_HPP
11 
12 #include "Physics/collider.hpp"
13 
14 #include <glm/glm.hpp>
15 
16 namespace yage
17 {
18 
20 {
21 public:
22  RectangleCollider(const glm::vec2 &position, const glm::vec2 &size);
23 
24  bool collides(const Collider &collider) const override;
25  bool inside(const glm::vec2 &point) const override;
26 };
27 
28 } // yage
29 
30 #endif
RectangleCollider(const glm::vec2 &position, const glm::vec2 &size)
Definition: rectanglecollider.cpp:14
+Go to the documentation of this file.
1 /* ----------------------------------------------------------------------------
2  * rectanglecollider.hpp
3  *
4  * Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com> -- MIT License
5  * See file LICENSE for more details
6  * ----------------------------------------------------------------------------
7  */
8 
9 #ifndef YAGE_RECTANGLE_COLLIDER_HPP
10 #define YAGE_RECTANGLE_COLLIDER_HPP
11 
12 #include "Physics/collider.hpp"
13 
14 #include <glm/glm.hpp>
15 
16 namespace yage
17 {
18 
20 {
21 public:
22  RectangleCollider(const glm::vec2 &position, const glm::vec2 &size);
23 
24  bool collides(const Collider &collider) const override;
25  bool inside(const glm::vec2 &point) const override;
26 };
27 
28 } // namespace yage
29 
30 #endif
RectangleCollider(const glm::vec2 &position, const glm::vec2 &size)
Definition: rectanglecollider.cpp:14
bool collides(const Collider &collider) const override
Definition: rectanglecollider.cpp:20
Definition: rectanglecollider.hpp:19
bool inside(const glm::vec2 &point) const override
Definition: rectanglecollider.cpp:30
Definition: collider.hpp:19
-
Templated matrix class.
Definition: camera2d.hpp:17
+
Project namespace.
Definition: body.cpp:13
@@ -98,7 +98,7 @@ $(document).ready(function(){initNavTree('rectanglecollider_8hpp_source.html',''