From e68759a4101567a27e306eae0a907baa759ae80c Mon Sep 17 00:00:00 2001 From: Yann Herklotz Date: Sun, 12 Nov 2017 22:30:20 +0000 Subject: Designing simple preview game --- resources/default_shader.frag | 7 +++++++ resources/default_shader.vert | 22 ++++++++++++++++++++++ 2 files changed, 29 insertions(+) create mode 100644 resources/default_shader.frag create mode 100644 resources/default_shader.vert (limited to 'resources') diff --git a/resources/default_shader.frag b/resources/default_shader.frag new file mode 100644 index 00000000..93db96da --- /dev/null +++ b/resources/default_shader.frag @@ -0,0 +1,7 @@ +#version 130 + +in vec2 fragment_position; +in vec4 fragment_colour; +in vec2 fragment_uv; + +out vec4 colour; diff --git a/resources/default_shader.vert b/resources/default_shader.vert new file mode 100644 index 00000000..d591e4bf --- /dev/null +++ b/resources/default_shader.vert @@ -0,0 +1,22 @@ +#version 130 + +in vec2 vertex_position; +in vec4 vertex_colour; +in vec2 vertex_uv; + +out vec2 fragment_position; +out vec4 fragment_colour; +out vec2 fragment_uv; + +uniform mat4 P; + +void main() +{ + gl_Position.xy = (P*vec4(vertex_position, 0.0, 1.0)).xy; + gl_Position.z = 0.0; + gl_Position.w = 1.0; + + fragment_position = vertex_position; + fragment_colour = vertex_colour; + fragment_uv = vec2(vertex_uv.x, 1-vertex_uv.y); +} -- cgit