From 72b41042223bfe31d70df8a71a50e4ba5d4f674d Mon Sep 17 00:00:00 2001 From: TravisBot <> Date: Sat, 23 Dec 2017 01:02:37 +0000 Subject: [Travis] Rebuilding documentation --- rigidbody_8h_source.html | 150 +++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 150 insertions(+) create mode 100644 rigidbody_8h_source.html (limited to 'rigidbody_8h_source.html') diff --git a/rigidbody_8h_source.html b/rigidbody_8h_source.html new file mode 100644 index 00000000..8d511310 --- /dev/null +++ b/rigidbody_8h_source.html @@ -0,0 +1,150 @@ + + + + + + +YAGE: yage/physics/rigidbody.h Source File + + + + + + + + + + + + + +
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YAGE +  v0.1.3.0 +
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Yet Another Game Engine
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+ All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Pages
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rigidbody.h
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+Go to the documentation of this file.
1 
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9 #ifndef YAGE_RIGID_BODY_H
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10 #define YAGE_RIGID_BODY_H
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11 
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12 #include "particlebody.h"
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13 
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14 #include <glm/glm.hpp>
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15 
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16 namespace yage
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17 {
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18 
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19 class RigidBody : public ParticleBody
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20 {
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21 public:
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22  RigidBody(const Vector2d &position = Vector2d(0, 0), double mass = 1,
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23  const Vector2d &velocity = Vector2d(0, 0), bool gravity = true);
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24 };
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25 
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26 } // namespace yage
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27 
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28 #endif
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Definition: particlebody.h:18
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RigidBody(const Vector2d &position=Vector2d(0, 0), double mass=1, const Vector2d &velocity=Vector2d(0, 0), bool gravity=true)
Definition: rigidbody.cpp:14
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Definition: rigidbody.h:19
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Vector2< double > Vector2d
Definition of a 2D vector.
Definition: matrix.h:398
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+
+ + + + -- cgit