From 8ad8165816929301a87e90bbb32c3df6b69030ee Mon Sep 17 00:00:00 2001 From: Yann Herklotz Date: Sat, 2 Sep 2017 12:28:11 +0100 Subject: Updating docs --- rigidbody_8h_source.html | 107 +++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 107 insertions(+) create mode 100644 rigidbody_8h_source.html (limited to 'rigidbody_8h_source.html') diff --git a/rigidbody_8h_source.html b/rigidbody_8h_source.html new file mode 100644 index 00000000..3cc24327 --- /dev/null +++ b/rigidbody_8h_source.html @@ -0,0 +1,107 @@ + + + + + + + +YAGE: include/YAGE/Physics/rigidbody.h Source File + + + + + + + + + + + + + + +
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YAGE +  v0.1.1 +
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Yet Another Game Engine
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rigidbody.h
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+Go to the documentation of this file.
1 /* ----------------------------------------------------------------------------
2  * rigidbody.h
3  *
4  * Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com> -- MIT License
5  * See file LICENSE for more details
6  * ----------------------------------------------------------------------------
7  */
8 
9 #ifndef YAGE_RIGID_BODY_H
10 #define YAGE_RIGID_BODY_H
11 
12 #include "particlebody.h"
13 
14 #include <glm/glm.hpp>
15 
16 namespace yage
17 {
18 
19 class RigidBody : public ParticleBody
20 {
21 public:
22  RigidBody(const Vector2d &position = Vector2d(0, 0), double mass = 1,
23  const Vector2d &velocity = Vector2d(0, 0), bool gravity = true);
24 };
25 
26 } // namespace yage
27 
28 #endif
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Definition: particlebody.h:19
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RigidBody(const Vector2d &position=Vector2d(0, 0), double mass=1, const Vector2d &velocity=Vector2d(0, 0), bool gravity=true)
Definition: rigidbody.cpp:14
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Definition: rigidbody.h:19
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Vector2< double > Vector2d
Definition of a 2D vector.
Definition: matrix.h:352
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Project namespace.
Definition: body.cpp:13
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+ + + + -- cgit