From ce45c560586f991b427471ba206edf48881baab5 Mon Sep 17 00:00:00 2001 From: TravisBot <> Date: Fri, 22 Sep 2017 00:09:02 +0000 Subject: Rebuilding documentation --- rigidbody_8h_source.html | 156 +++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 156 insertions(+) create mode 100644 rigidbody_8h_source.html (limited to 'rigidbody_8h_source.html') diff --git a/rigidbody_8h_source.html b/rigidbody_8h_source.html new file mode 100644 index 00000000..2b1d1a8e --- /dev/null +++ b/rigidbody_8h_source.html @@ -0,0 +1,156 @@ + + + + + + +YAGE: yage/physics/rigidbody.h Source File + + + + + + + + + + + + + +
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+
YAGE +  v0.1.1 +
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Yet Another Game Engine
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+ All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Pages
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rigidbody.h
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+Go to the documentation of this file.
1 /* ----------------------------------------------------------------------------
+
2  * rigidbody.h
+
3  *
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4  * Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com> -- MIT License
+
5  * See file LICENSE for more details
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6  * ----------------------------------------------------------------------------
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7  */
+
8 
+
9 #ifndef YAGE_RIGID_BODY_H
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10 #define YAGE_RIGID_BODY_H
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11 
+
12 #include "particlebody.h"
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13 
+
14 #include <glm/glm.hpp>
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15 
+
16 namespace yage
+
17 {
+
18 
+
19 class RigidBody : public ParticleBody
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20 {
+
21 public:
+
22  RigidBody(const Vector2d &position = Vector2d(0, 0), double mass = 1,
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23  const Vector2d &velocity = Vector2d(0, 0), bool gravity = true);
+
24 };
+
25 
+
26 } // namespace yage
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27 
+
28 #endif
+ +
Definition: particlebody.h:19
+
RigidBody(const Vector2d &position=Vector2d(0, 0), double mass=1, const Vector2d &velocity=Vector2d(0, 0), bool gravity=true)
Definition: rigidbody.cpp:14
+
Definition: rigidbody.h:19
+
Vector2< double > Vector2d
Definition of a 2D vector.
Definition: matrix.h:352
+ +
+
+ + + + -- cgit