From 926a268b9a8d80f5d22b51a741d2ffbd8e898496 Mon Sep 17 00:00:00 2001 From: Yann Herklotz Date: Sat, 2 Sep 2017 12:35:17 +0100 Subject: Updating docs --- rigidbody_8hpp_source.html | 107 --------------------------------------------- 1 file changed, 107 deletions(-) delete mode 100644 rigidbody_8hpp_source.html (limited to 'rigidbody_8hpp_source.html') diff --git a/rigidbody_8hpp_source.html b/rigidbody_8hpp_source.html deleted file mode 100644 index 53e83465..00000000 --- a/rigidbody_8hpp_source.html +++ /dev/null @@ -1,107 +0,0 @@ - - - - - - - -YAGE: include/YAGE/Physics/rigidbody.hpp Source File - - - - - - - - - - - - - - -
-
- - - - - - -
-
YAGE -  v0.1.1 -
-
Yet Another Game Engine
-
-
- - - - - - - -
-
- -
-
-
- -
- -
-
- - -
- -
- -
-
-
rigidbody.hpp
-
-
-Go to the documentation of this file.
1 /* ----------------------------------------------------------------------------
2  * rigidbody.hpp
3  *
4  * Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com> -- MIT License
5  * See file LICENSE for more details
6  * ----------------------------------------------------------------------------
7  */
8 
9 #ifndef YAGE_RIGID_BODY_HPP
10 #define YAGE_RIGID_BODY_HPP
11 
12 #include <glm/glm.hpp>
13 
14 #include "particlebody.hpp"
15 
16 namespace yage
17 {
18 
19 class RigidBody : public ParticleBody
20 {
21 public:
22  RigidBody(const Vector2d &position = Vector2d(0, 0), double mass = 1,
23  const Vector2d &velocity = Vector2d(0, 0), bool gravity = true);
24 };
25 
26 } // namespace yage
27 
28 #endif
-
Definition: particlebody.hpp:18
-
RigidBody(const Vector2d &position=Vector2d(0, 0), double mass=1, const Vector2d &velocity=Vector2d(0, 0), bool gravity=true)
Definition: rigidbody.cpp:14
-
Definition: rigidbody.hpp:19
-
Vector2< double > Vector2d
Definition of a 2D vector.
Definition: matrix.hpp:352
- -
Project namespace.
Definition: body.cpp:13
-
-
- - - - -- cgit