From 1a8ec165031af3b860028ef1b360acc8e7baf9e6 Mon Sep 17 00:00:00 2001 From: TravisBot <> Date: Thu, 21 Sep 2017 23:32:46 +0000 Subject: Rebuilding documentation --- sprite_8h_source.html | 115 -------------------------------------------------- 1 file changed, 115 deletions(-) delete mode 100644 sprite_8h_source.html (limited to 'sprite_8h_source.html') diff --git a/sprite_8h_source.html b/sprite_8h_source.html deleted file mode 100644 index d8ad120e..00000000 --- a/sprite_8h_source.html +++ /dev/null @@ -1,115 +0,0 @@ - - - - - - - -YAGE: include/YAGE/sprite.h Source File - - - - - - - - - - - - - - -
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YAGE -  v0.1.1 -
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Yet Another Game Engine
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sprite.h
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1 /* ----------------------------------------------------------------------------
2  * sprite.h
3  *
4  * Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com> -- MIT License
5  * See file LICENSE for more details
6  * ----------------------------------------------------------------------------
7  */
8 
12 #ifndef SPRITE_H
13 #define SPRITE_H
14 
15 #include "texture.h"
16 
17 #include <GL/glew.h>
18 
19 #include <string>
20 
21 namespace yage
22 {
23 
26 class Sprite
27 {
28 private:
29  float x_;
30  float y_;
31  float width_;
32  float height_;
33  GLuint vbo_id_ = 0;
35 
36 public:
37  Sprite();
38  Sprite(const Sprite &) = delete;
39  Sprite(Sprite &&) = delete;
40  ~Sprite();
41 
42  Sprite &operator=(const Sprite &) = delete;
43  Sprite &operator=(Sprite &&) = delete;
44 
45  void init(float x, float y, float width, float height,
46  const std::string &texture_path);
47  void draw();
48 };
49 
50 } // namespace yage
51 
52 #endif
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void draw()
Definition: sprite.cpp:76
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Texture texture_
Definition: sprite.h:34
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GLuint vbo_id_
Definition: sprite.h:33
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float width_
Definition: sprite.h:31
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void init(float x, float y, float width, float height, const std::string &texture_path)
Definition: sprite.cpp:30
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Definition: texture.h:17
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float x_
Definition: sprite.h:29
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~Sprite()
Definition: sprite.cpp:23
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float y_
Definition: sprite.h:30
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Sprite & operator=(const Sprite &)=delete
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Project namespace.
Definition: body.cpp:13
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float height_
Definition: sprite.h:32
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Definition: sprite.h:26
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