From dd51ec0f1fadd719f5ee298c1c40890f6db1815b Mon Sep 17 00:00:00 2001 From: TravisBot <> Date: Thu, 12 Oct 2017 13:59:45 +0000 Subject: Rebuilding documentation --- sprite_8h_source.html | 108 ++++++++++++++++++++++++++++++++++++++++---------- 1 file changed, 88 insertions(+), 20 deletions(-) (limited to 'sprite_8h_source.html') diff --git a/sprite_8h_source.html b/sprite_8h_source.html index dc907428..424310de 100644 --- a/sprite_8h_source.html +++ b/sprite_8h_source.html @@ -3,22 +3,23 @@ - - + YAGE: yage/base/sprite.h Source File - - + @@ -27,7 +28,7 @@ -
+
YAGE  v0.1.1
@@ -38,19 +39,40 @@
- + - - - - + +
+ All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Pages
@@ -85,7 +107,54 @@ $(document).ready(function(){initNavTree('sprite_8h_source.html','');});
sprite.h
-Go to the documentation of this file.
1 /* ----------------------------------------------------------------------------
2  * sprite.h
3  *
4  * Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com> -- MIT License
5  * See file LICENSE for more details
6  * ----------------------------------------------------------------------------
7  */
8 
12 #ifndef SPRITE_H
13 #define SPRITE_H
14 
15 #include "texture.h"
16 
17 #include <glad/glad.h>
18 
19 #include <string>
20 
21 namespace yage
22 {
23 
26 class Sprite
27 {
28 private:
29  float x_;
30  float y_;
31  float width_;
32  float height_;
33  GLuint vbo_id_ = 0;
35 
36 public:
37  Sprite() = default;
38  Sprite(const Sprite &) = delete;
39  Sprite(Sprite &&) = delete;
40  ~Sprite();
41 
42  Sprite &operator=(const Sprite &) = delete;
43  Sprite &operator=(Sprite &&) = delete;
44 
45  void init(float x, float y, float width, float height,
46  const std::string &texture_path);
47  void draw();
48 };
49 
50 } // namespace yage
51 
52 #endif
Sprite()=default
+Go to the documentation of this file.
1 /* ----------------------------------------------------------------------------
+
2  * sprite.h
+
3  *
+
4  * Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com> -- MIT License
+
5  * See file LICENSE for more details
+
6  * ----------------------------------------------------------------------------
+
7  */
+
8 
+
12 #ifndef SPRITE_H
+
13 #define SPRITE_H
+
14 
+
15 #include "texture.h"
+
16 
+
17 #include <glad/glad.h>
+
18 
+
19 #include <string>
+
20 
+
21 namespace yage
+
22 {
+
23 
+
26 class Sprite
+
27 {
+
28 private:
+
29  float x_;
+
30  float y_;
+
31  float width_;
+
32  float height_;
+
33  GLuint vbo_id_ = 0;
+ +
35 
+
36 public:
+
37  Sprite() = default;
+
38  Sprite(const Sprite &) = delete;
+
39  Sprite(Sprite &&) = delete;
+
40  ~Sprite();
+
41 
+
42  Sprite &operator=(const Sprite &) = delete;
+
43  Sprite &operator=(Sprite &&) = delete;
+
44 
+
45  void init(float x, float y, float width, float height,
+
46  const std::string &texture_path);
+
47  void draw();
+
48 };
+
49 
+
50 } // namespace yage
+
51 
+
52 #endif
+
Sprite()=default
void draw()
Definition: sprite.cpp:71
Texture texture_
Definition: sprite.h:34
@@ -97,7 +166,6 @@ $(document).ready(function(){initNavTree('sprite_8h_source.html','');});
~Sprite()
Definition: sprite.cpp:18
float y_
Definition: sprite.h:30
Sprite & operator=(const Sprite &)=delete
-
Project namespace.
Definition: camera2d.cpp:13
float height_
Definition: sprite.h:32
Definition: sprite.h:26
@@ -106,9 +174,9 @@ $(document).ready(function(){initNavTree('sprite_8h_source.html','');}); -- cgit