From 9fb4ab106f17290faf65146d4b005885507c1900 Mon Sep 17 00:00:00 2001
From: TravisBot <>
Date: Sat, 19 May 2018 14:24:37 +0000
Subject: [Travis] Rebuilding documentation
---
spritebatch_8h_source.html | 198 ++++++++++++++++++++++-----------------------
1 file changed, 98 insertions(+), 100 deletions(-)
(limited to 'spritebatch_8h_source.html')
diff --git a/spritebatch_8h_source.html b/spritebatch_8h_source.html
index c0562afe..c9afc912 100644
--- a/spritebatch_8h_source.html
+++ b/spritebatch_8h_source.html
@@ -95,118 +95,116 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
10 #define YAGE_SPRITE_BATCH_H
12 #include "../data/vertex.h"
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- 15 #include <glad/glad.h>
- 16 #include <glm/glm.hpp>
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- 31 RenderBatch(GLint offset_i, GLsizei num_vertices_i, GLuint texture_i)
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- 47 Glyph(GLuint texture_i,
float depth_i,
const Vertex &top_left_i,
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- 49 const Vertex &bottom_left_i)
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- 67 std::vector<details::Glyph> glyphs_;
- 68 std::vector<details::Glyph *> glyph_ptrs_;
- 69 std::vector<details::RenderBatch> render_batches_;
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- 85 void draw(
const glm::vec4 &destination_rect,
const glm::vec4 &uv_rect,
- 86 GLuint texture,
const Colour &colour,
float depth);
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- 91 void createRenderBatches();
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+ 14 #include <glad/glad.h>
+ 15 #include <glm/glm.hpp>
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+ 30 RenderBatch(GLint offset_i, GLsizei num_vertices_i, GLuint texture_i)
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+ 46 Glyph(GLuint texture_i,
float depth_i,
const Vertex &top_left_i,
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+ 48 const Vertex &bottom_left_i)
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+ 66 std::vector<details::Glyph> glyphs_;
+ 67 std::vector<details::Glyph *> glyph_ptrs_;
+ 68 std::vector<details::RenderBatch> render_batches_;
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+ 84 void draw(
const glm::vec4 &destination_rect,
const glm::vec4 &uv_rect,
+ 85 GLuint texture,
const Colour &colour,
float depth);
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+
+
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+ 90 void createRenderBatches();
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void draw(const glm::vec4 &destination_rect, const glm::vec4 &uv_rect, GLuint texture, const Colour &colour, float depth)
Definition: spritebatch.cpp:78
-GLuint texture
Definition: spritebatch.h:29
+GLuint texture
Definition: spritebatch.h:28
void end()
Definition: spritebatch.cpp:72
-Glyph(GLuint texture_i, float depth_i, const Vertex &top_left_i, const Vertex &top_right_i, const Vertex &bottom_right_i, const Vertex &bottom_left_i)
Definition: spritebatch.h:47
-Definition: spritebatch.h:59
-GLuint texture
Definition: spritebatch.h:40
+Glyph(GLuint texture_i, float depth_i, const Vertex &top_left_i, const Vertex &top_right_i, const Vertex &bottom_right_i, const Vertex &bottom_left_i)
Definition: spritebatch.h:46
+Definition: spritebatch.h:58
+GLuint texture
Definition: spritebatch.h:39
void begin()
Definition: spritebatch.cpp:65
-Vertex bottom_left
Definition: spritebatch.h:45
+Vertex bottom_left
Definition: spritebatch.h:44
void render()
Definition: spritebatch.cpp:108
-Vertex bottom_right
Definition: spritebatch.h:44
+Vertex bottom_right
Definition: spritebatch.h:43
SpriteBatch & operator=(const SpriteBatch &)=delete
-Vertex top_left
Definition: spritebatch.h:42
-RenderBatch(GLint offset_i, GLsizei num_vertices_i, GLuint texture_i)
Definition: spritebatch.h:31
-GLint offset
Definition: spritebatch.h:27
-static const int NUM_VERTICES
Definition: spritebatch.h:62
-Definition: spritebatch.h:26
+Vertex top_left
Definition: spritebatch.h:41
+RenderBatch(GLint offset_i, GLsizei num_vertices_i, GLuint texture_i)
Definition: spritebatch.h:30
+GLint offset
Definition: spritebatch.h:26
+static const int NUM_VERTICES
Definition: spritebatch.h:61
+Definition: spritebatch.h:25
SpriteBatch()
Definition: spritebatch.cpp:25
-float depth
Definition: spritebatch.h:41
+float depth
Definition: spritebatch.h:40
-Vertex top_right
Definition: spritebatch.h:43
-
-Glyph with information of the texture.
Definition: spritebatch.h:39
-GLsizei num_vertices
Definition: spritebatch.h:28
+Vertex top_right
Definition: spritebatch.h:42
+Glyph with information of the texture.
Definition: spritebatch.h:38
+GLsizei num_vertices
Definition: spritebatch.h:27
~SpriteBatch()
Definition: spritebatch.cpp:55
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cgit