From 858a9fa99fa8410b69523fa4ed69272015fcf0d3 Mon Sep 17 00:00:00 2001 From: TravisBot <> Date: Wed, 10 Jan 2018 18:45:08 +0000 Subject: [Travis] Rebuilding documentation --- system_8h_source.html | 129 ++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 129 insertions(+) create mode 100644 system_8h_source.html (limited to 'system_8h_source.html') diff --git a/system_8h_source.html b/system_8h_source.html new file mode 100644 index 00000000..500a888d --- /dev/null +++ b/system_8h_source.html @@ -0,0 +1,129 @@ + + + + + + +YAGE: yage/engine/system.h Source File + + + + + + + + + +
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YAGE +  v0.1.4.0 +
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Yet Another Game Engine
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+ + + + + + +
+ All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Pages
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+
system.h
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+
+Go to the documentation of this file.
1 
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9 #ifndef YAGE_ENGINE_SYSTEM_H
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10 #define YAGE_ENGINE_SYSTEM_H
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11 
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12 namespace yage
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13 {
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14 
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18 class System
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19 {
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20 public:
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25  virtual ~System() = 0;
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26 
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31  virtual void init() = 0;
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32 
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38  virtual void update(double dt) = 0;
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39 };
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40 
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48 inline System::~System() {}
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49 
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50 } // namespace yage
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51 
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52 #endif
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System interface for the different systems in the engine.
Definition: system.h:18
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virtual void init()=0
Initializes the system.
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virtual ~System()=0
Virtual destructor to destroy all the objects that implement this properly.
Definition: system.h:48
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virtual void update(double dt)=0
Updates the system at each interval using the time step.
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+ + + + -- cgit