From dd51ec0f1fadd719f5ee298c1c40890f6db1815b Mon Sep 17 00:00:00 2001 From: TravisBot <> Date: Thu, 12 Oct 2017 13:59:45 +0000 Subject: Rebuilding documentation --- texture_8h_source.html | 93 +++++++++++++++++++++++++++++++++++++++----------- 1 file changed, 73 insertions(+), 20 deletions(-) (limited to 'texture_8h_source.html') diff --git a/texture_8h_source.html b/texture_8h_source.html index 4efb53b3..8da86569 100644 --- a/texture_8h_source.html +++ b/texture_8h_source.html @@ -3,22 +3,23 @@ - - + YAGE: yage/base/texture.h Source File - - + @@ -27,7 +28,7 @@ -
+
YAGE  v0.1.1
@@ -38,19 +39,40 @@
- + - - - - + +
+ All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Pages
@@ -85,12 +107,43 @@ $(document).ready(function(){initNavTree('texture_8h_source.html','');});
texture.h
-Go to the documentation of this file.
1 /* ----------------------------------------------------------------------------
2  * texture.h
3  *
4  * Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com> -- MIT License
5  * See file LICENSE for more details
6  * ----------------------------------------------------------------------------
7  */
8 
9 #ifndef GL_TEXTURE_H
10 #define GL_TEXTURE_H
11 
12 #include <glad/glad.h>
13 
14 namespace yage
15 {
16 
17 struct Texture {
18  GLuint id;
19  int width;
20  int height;
21 
22  Texture() = default;
23 
24  Texture(GLuint id_i, int width_i, int height_i)
25  : id(id_i), width(width_i), height(height_i)
26  {
27  }
28 };
29 
30 } // namespace yage
31 
32 #endif
int height
Definition: texture.h:20
+Go to the documentation of this file.
1 /* ----------------------------------------------------------------------------
+
2  * texture.h
+
3  *
+
4  * Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com> -- MIT License
+
5  * See file LICENSE for more details
+
6  * ----------------------------------------------------------------------------
+
7  */
+
8 
+
9 #ifndef GL_TEXTURE_H
+
10 #define GL_TEXTURE_H
+
11 
+
12 #include <glad/glad.h>
+
13 
+
14 namespace yage
+
15 {
+
16 
+
17 struct Texture {
+
18  GLuint id;
+
19  int width;
+
20  int height;
+
21 
+
22  Texture() = default;
+
23 
+
24  Texture(GLuint id_i, int width_i, int height_i)
+
25  : id(id_i), width(width_i), height(height_i)
+
26  {
+
27  }
+
28 };
+
29 
+
30 } // namespace yage
+
31 
+
32 #endif
+
int height
Definition: texture.h:20
Texture()=default
Definition: texture.h:17
Texture(GLuint id_i, int width_i, int height_i)
Definition: texture.h:24
int width
Definition: texture.h:19
-
Project namespace.
Definition: camera2d.cpp:13
GLuint id
Definition: texture.h:18
@@ -98,9 +151,9 @@ $(document).ready(function(){initNavTree('texture_8h_source.html','');}); -- cgit