From ce45c560586f991b427471ba206edf48881baab5 Mon Sep 17 00:00:00 2001 From: TravisBot <> Date: Fri, 22 Sep 2017 00:09:02 +0000 Subject: Rebuilding documentation --- vertex_8h_source.html | 232 ++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 232 insertions(+) create mode 100644 vertex_8h_source.html (limited to 'vertex_8h_source.html') diff --git a/vertex_8h_source.html b/vertex_8h_source.html new file mode 100644 index 00000000..08eb0dad --- /dev/null +++ b/vertex_8h_source.html @@ -0,0 +1,232 @@ + + + + + + +YAGE: yage/base/vertex.h Source File + + + + + + + + + + + + + +
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+
YAGE +  v0.1.1 +
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Yet Another Game Engine
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+ All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Pages
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+
vertex.h
+
+
+Go to the documentation of this file.
1 /* ----------------------------------------------------------------------------
+
2  * vertex.h
+
3  *
+
4  * Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com> -- MIT License
+
5  * See file LICENSE for more details
+
6  * ----------------------------------------------------------------------------
+
7  */
+
8 
+
9 #ifndef VERTEX_H
+
10 #define VERTEX_H
+
11 
+
12 #include <glad/glad.h>
+
13 
+
14 namespace yage
+
15 {
+
16 
+
17 struct Position {
+
18  float x;
+
19  float y;
+
20 
+
21  Position() = default;
+
22 
+
23  Position(float x_, float y_) : x(x_), y(y_) {}
+
24 };
+
25 
+
26 struct Color {
+
27  GLubyte r;
+
28  GLubyte g;
+
29  GLubyte b;
+
30  GLubyte a;
+
31 
+
32  Color() = default;
+
33 
+
34  Color(GLubyte r_, GLubyte g_, GLubyte b_, GLubyte a_)
+
35  : r(r_), g(g_), b(b_), a(a_)
+
36  {
+
37  }
+
38 };
+
39 
+
40 struct UV {
+
41  float u;
+
42  float v;
+
43 
+
44  UV() = default;
+
45 
+
46  UV(float u_, float v_) : u(u_), v(v_) {}
+
47 };
+
48 
+
49 struct Vertex {
+ + +
52  UV uv;
+
53 
+
54  Vertex() = default;
+
55 
+
56  Vertex(const Position &position_, const Color &color_, const UV &uv_)
+
57  : position(position_), color(color_), uv(uv_)
+
58  {
+
59  }
+
60 
+
61  void setPosition(float x, float y)
+
62  {
+
63  position.x = x;
+
64  position.y = y;
+
65  }
+
66 
+
67  void setColor(GLubyte r, GLubyte g, GLubyte b, GLubyte a)
+
68  {
+
69  color.r = r;
+
70  color.g = g;
+
71  color.b = b;
+
72  color.a = a;
+
73  }
+
74 
+
75  void setUv(float u, float v)
+
76  {
+
77  uv.u = u;
+
78  uv.v = v;
+
79  }
+
80 };
+
81 
+
82 } // namespace yage
+
83 
+
84 #endif
+
Position()=default
+
Definition: vertex.h:49
+
Position position
Definition: vertex.h:50
+
UV(float u_, float v_)
Definition: vertex.h:46
+
float v
Definition: vertex.h:42
+
void setColor(GLubyte r, GLubyte g, GLubyte b, GLubyte a)
Definition: vertex.h:67
+
float x
Definition: vertex.h:18
+
GLubyte g
Definition: vertex.h:28
+
float y
Definition: vertex.h:19
+
Vertex()=default
+
Color color
Definition: vertex.h:51
+
void setUv(float u, float v)
Definition: vertex.h:75
+
Color(GLubyte r_, GLubyte g_, GLubyte b_, GLubyte a_)
Definition: vertex.h:34
+
Position(float x_, float y_)
Definition: vertex.h:23
+
GLubyte r
Definition: vertex.h:27
+
Definition: vertex.h:40
+
UV()=default
+
void setPosition(float x, float y)
Definition: vertex.h:61
+
GLubyte b
Definition: vertex.h:29
+
Definition: vertex.h:17
+
UV uv
Definition: vertex.h:52
+
Vertex(const Position &position_, const Color &color_, const UV &uv_)
Definition: vertex.h:56
+
float u
Definition: vertex.h:41
+
Color()=default
+
GLubyte a
Definition: vertex.h:30
+
Definition: vertex.h:26
+
+
+ + + + -- cgit