From 8ad8165816929301a87e90bbb32c3df6b69030ee Mon Sep 17 00:00:00 2001 From: Yann Herklotz Date: Sat, 2 Sep 2017 12:28:11 +0100 Subject: Updating docs --- window_8h_source.html | 114 ++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 114 insertions(+) create mode 100644 window_8h_source.html (limited to 'window_8h_source.html') diff --git a/window_8h_source.html b/window_8h_source.html new file mode 100644 index 00000000..4502a93a --- /dev/null +++ b/window_8h_source.html @@ -0,0 +1,114 @@ + + + + + + + +YAGE: include/YAGE/window.h Source File + + + + + + + + + + + + + + +
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YAGE +  v0.1.1 +
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Yet Another Game Engine
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window.h
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+Go to the documentation of this file.
1 /* ----------------------------------------------------------------------------
2  * window.h
3  *
4  * Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com> -- MIT License
5  * See file LICENSE for more details
6  * ----------------------------------------------------------------------------
7  */
8 
9 #ifndef WINDOW_H
10 #define WINDOW_H
11 
12 #include <SDL2/SDL.h>
13 
14 #include <string>
15 
16 namespace yage
17 {
18 
19 // window flags that can change it's appearance
20 enum WindowFlags : unsigned {
21  SHOWN = 0x1,
22  HIDDEN = 0x2,
23  FULLSCREEN = 0x4,
24  BORDERLESS = 0x8,
25 };
26 
27 // window wrapper around SDL_Window pointer
28 class Window
29 {
30 private:
32  SDL_Window *window_ = nullptr;
33 
34 public:
35  Window();
36  Window(const Window &) = delete;
37  Window(Window &&) = delete;
39  ~Window();
40 
41  Window &operator=(const Window &) = delete;
42  Window &operator=(Window &&) = delete;
43 
45  void create(const std::string &window_name, int width, int height,
46  unsigned flags = WindowFlags::SHOWN);
48  void swapBuffer();
50  void clearBuffer();
51 };
52 
53 } // namespace yage
54 
55 #endif
Definition: window.h:22
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void swapBuffer()
swap the buffer
Definition: window.cpp:83
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Definition: window.h:28
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void create(const std::string &window_name, int width, int height, unsigned flags=WindowFlags::SHOWN)
create the window, initialize the handle and update the width and height
Definition: window.cpp:25
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Definition: window.h:23
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WindowFlags
Definition: window.h:20
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SDL_Window * window_
window handle
Definition: window.h:32
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~Window()
destroys the window handle
Definition: window.cpp:20
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Definition: window.h:21
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void clearBuffer()
clear buffer
Definition: window.cpp:89
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Project namespace.
Definition: body.cpp:13
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Window & operator=(const Window &)=delete
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Definition: window.h:24
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+
+ + + + -- cgit